Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.Cataloged from PDF version of thesis.Includes bibliographical references (p. 47-48).We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix-that is, graphical games in which every edge is a two-player game between its endpoints-in which every outcome has zero total sum of players' payoffs. Our generalization of the minmax theorem implies convexity of equilibria, polynomial-time tractability, and convergence of no-regret learning algorithms to Nash equilibria. Given that three player zero-sum games are already...
We consider a formulation of a non zero-sum n players game by an n+1 players zero-sum game. We supp...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
AbstractIn this paper we provide a logical framework for two-person finite games in strategic form, ...
We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero...
We show that in zero-sum polymatrix games, a multiplayer generalization of two-person zero-sum games...
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass...
The known results regarding two-player zero-sum games are naturally generalized in complex space and...
This paper is concerned both with the comparative geometry of Nash and correlated equilibria, and wi...
We investigate the degree of discontinuity of several solution concepts from non-cooperative game th...
International audienceIn this talk, I will show how one can characterize and compute Nash equilibria...
AbstractWe study the fundamental problem 2NASH of computing a Nash equilibrium (NE) point in bimatri...
In many games, it is desirable to find strategies for all players that simultaneously maximize their...
We study mixed-strategy Nash equilibria in multiplayer deterministic concurrent games played on grap...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
AbstractA cooperative game engendered by a noncooperative n-person game (the master game) in which a...
We consider a formulation of a non zero-sum n players game by an n+1 players zero-sum game. We supp...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
AbstractIn this paper we provide a logical framework for two-person finite games in strategic form, ...
We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero...
We show that in zero-sum polymatrix games, a multiplayer generalization of two-person zero-sum games...
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass...
The known results regarding two-player zero-sum games are naturally generalized in complex space and...
This paper is concerned both with the comparative geometry of Nash and correlated equilibria, and wi...
We investigate the degree of discontinuity of several solution concepts from non-cooperative game th...
International audienceIn this talk, I will show how one can characterize and compute Nash equilibria...
AbstractWe study the fundamental problem 2NASH of computing a Nash equilibrium (NE) point in bimatri...
In many games, it is desirable to find strategies for all players that simultaneously maximize their...
We study mixed-strategy Nash equilibria in multiplayer deterministic concurrent games played on grap...
We study the problem of computing an Extensive-Form Perfect Equilibrium (EFPE) in 2-player games. Th...
AbstractA cooperative game engendered by a noncooperative n-person game (the master game) in which a...
We consider a formulation of a non zero-sum n players game by an n+1 players zero-sum game. We supp...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
AbstractIn this paper we provide a logical framework for two-person finite games in strategic form, ...