The paper explores how role-play simulations can be used to support policy discussion and refinement in virtual worlds. Although the work described is set primarily within the context of policy formulation for government, the lessons learnt are applicable to online learning and collaboration within virtual environments. The paper describes how the +Spaces project is using both 2D and 3D virtual spaces to engage with citizens to explore issues relevant to new government policies. It also focuses on the most challenging part of the project, which is to provide environments that can simulate some of the complexities of real life. Some examples of different approaches to simulation in virtual spaces are provided and the issues associated with ...
Purpose – In the process of transformation, governments have to deal with a host of stakeholders and...
Virtual worlds provide collaborative spaces for learners to meet without real life limitations. They...
One big challenge in deploying games-based learning, is the high cost and specialised skills associa...
The paper explores how role-play simulations can be used to support policy discussion and refinement...
Recently, there has been an increase of interest in the social impact of virtual reality technologie...
Abstract: Recently, there has been an increase of interest in the social impact of virtual reality t...
Intelligent Environments most commonly take a physical form such as homes, offices, hotels, restaura...
The use of serious games in education and their pedagogical benefit is being widely recognized. Howe...
Role-play has proved itself to be an effective teaching method, and role-play within a virtual envir...
Recently, an increasing number of cities are in the process of developing new strategie...
This paper reviews the use of games in geographical teaching, including prior to theemergence of com...
Role-playing games and computerized models are increasingly used to support negotiation processes wi...
Advances in computing and telecommunications make it possible to take advantage of immersive electro...
This paper examines how a serious game approach could support a participatory planning process by br...
This exploratory study assesses the utility, in terms of learning and conceptualizing planning, of a...
Purpose – In the process of transformation, governments have to deal with a host of stakeholders and...
Virtual worlds provide collaborative spaces for learners to meet without real life limitations. They...
One big challenge in deploying games-based learning, is the high cost and specialised skills associa...
The paper explores how role-play simulations can be used to support policy discussion and refinement...
Recently, there has been an increase of interest in the social impact of virtual reality technologie...
Abstract: Recently, there has been an increase of interest in the social impact of virtual reality t...
Intelligent Environments most commonly take a physical form such as homes, offices, hotels, restaura...
The use of serious games in education and their pedagogical benefit is being widely recognized. Howe...
Role-play has proved itself to be an effective teaching method, and role-play within a virtual envir...
Recently, an increasing number of cities are in the process of developing new strategie...
This paper reviews the use of games in geographical teaching, including prior to theemergence of com...
Role-playing games and computerized models are increasingly used to support negotiation processes wi...
Advances in computing and telecommunications make it possible to take advantage of immersive electro...
This paper examines how a serious game approach could support a participatory planning process by br...
This exploratory study assesses the utility, in terms of learning and conceptualizing planning, of a...
Purpose – In the process of transformation, governments have to deal with a host of stakeholders and...
Virtual worlds provide collaborative spaces for learners to meet without real life limitations. They...
One big challenge in deploying games-based learning, is the high cost and specialised skills associa...