Purpose – In the process of transformation, governments have to deal with a host of stakeholders and complex organizational and technical issues. In this viewpoint paper, an argument is made in favour of using gaming and simulation as tools designed to aid the transformation and reengineering of government. Based on the argument, a research agenda is proposed. Design/methodology/approach – The approach taken is a combination of literature research, argumentation and illustrations. Findings – Simulation and gaming have the potential to be used to activate and involve stakeholders at all layers of government in transformational efforts. These tools should be closely connected to visualization and interaction options, to facilitate communicati...
Recently, there has been an increase of interest in the social impact of virtual reality technologie...
At the science - policy interface there are several reasons to combine models with the participatory...
Abstract: Recently, there has been an increase of interest in the social impact of virtual reality t...
Purpose – In the process of transformation, governments have to deal with a host of stakeholders and...
In this article, the authors assess the use of gaming/simulation for research purposes within the or...
Governments aim to improve service delivery to citizens and businesses and need to transform to acco...
This dissertation explores the use of gaming-simulation as a communication mode. It advances the arg...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educa...
This article examines the foundations of gaming and related concepts, such as policy exercises and s...
This article examines the foundations of gaming and related concepts, such as policy exercises and s...
The paper explores how role-play simulations can be used to support policy discussion and refinement...
Improving public service delivery is a very complex domain and the complexity is difficult to grasp ...
While previously public policy making was predominantly technocratic, based mainly on ‘first generat...
Item does not contain fulltextThis article summarizes the major insights collected in a retrospectiv...
At the science - policy interface there are several reasons to combine models with the participatory...
Recently, there has been an increase of interest in the social impact of virtual reality technologie...
At the science - policy interface there are several reasons to combine models with the participatory...
Abstract: Recently, there has been an increase of interest in the social impact of virtual reality t...
Purpose – In the process of transformation, governments have to deal with a host of stakeholders and...
In this article, the authors assess the use of gaming/simulation for research purposes within the or...
Governments aim to improve service delivery to citizens and businesses and need to transform to acco...
This dissertation explores the use of gaming-simulation as a communication mode. It advances the arg...
Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educa...
This article examines the foundations of gaming and related concepts, such as policy exercises and s...
This article examines the foundations of gaming and related concepts, such as policy exercises and s...
The paper explores how role-play simulations can be used to support policy discussion and refinement...
Improving public service delivery is a very complex domain and the complexity is difficult to grasp ...
While previously public policy making was predominantly technocratic, based mainly on ‘first generat...
Item does not contain fulltextThis article summarizes the major insights collected in a retrospectiv...
At the science - policy interface there are several reasons to combine models with the participatory...
Recently, there has been an increase of interest in the social impact of virtual reality technologie...
At the science - policy interface there are several reasons to combine models with the participatory...
Abstract: Recently, there has been an increase of interest in the social impact of virtual reality t...