This exploratory study assesses the utility, in terms of learning and conceptualizing planning, of a role-playing exercise (the Great Planning Game [GPG]) and a serious game (Polis PowerPlays [PPP]) employed in a planning theory course offered at The University of Queensland in Australia. The study reveals that role-playing and serious gaming are equally engaging and help planning students learn and embody different roles while having fun. No great differences can be discerned in terms of learning effectiveness. With regard to teaching style, the GPG is more passive and tends to encourage collaboration, whereas the PPP is more dynamic and fosters competition. Both activities help students discover aspects of planning—and planning stakeholde...
This paper examines how a serious game approach could support a participatory planning process by br...
As games and gamified applications gain prominence in the academic debate on participatory practices...
This paper examines how a serious game approach could support a participatory planning process by br...
This exploratory study assesses the utility, in terms of learning and conceptualizing planning, of a...
This exploratory study assesses the utility, in terms of learning and conceptualizing planning, of a...
This thesis is primarily involved with the development of a planning teaching game called Planning P...
This paper reviews the use of games in geographical teaching, including prior to theemergence of com...
Thesis (Master's)--University of Washington, 2014Role-playing simulation games can be used as tools ...
In this paper we present our experiences in setting up and fulfilling a role-play simulation in an a...
This electronic version was submitted by the student author. The certified thesis is available in th...
In this paper we present our experiences in setting up and fulfilling a role-play simulation in an a...
This paper examines how a serious game approach could support a participatory planning process by br...
The inherent complexity of planning at sea, called maritime spatial planning (MSP), requires a plann...
The inherent complexity of planning at sea, called maritime spatial planning (MSP), requires a plann...
The inherent complexity of planning at sea, called maritime spatial planning (MSP), requires a plann...
This paper examines how a serious game approach could support a participatory planning process by br...
As games and gamified applications gain prominence in the academic debate on participatory practices...
This paper examines how a serious game approach could support a participatory planning process by br...
This exploratory study assesses the utility, in terms of learning and conceptualizing planning, of a...
This exploratory study assesses the utility, in terms of learning and conceptualizing planning, of a...
This thesis is primarily involved with the development of a planning teaching game called Planning P...
This paper reviews the use of games in geographical teaching, including prior to theemergence of com...
Thesis (Master's)--University of Washington, 2014Role-playing simulation games can be used as tools ...
In this paper we present our experiences in setting up and fulfilling a role-play simulation in an a...
This electronic version was submitted by the student author. The certified thesis is available in th...
In this paper we present our experiences in setting up and fulfilling a role-play simulation in an a...
This paper examines how a serious game approach could support a participatory planning process by br...
The inherent complexity of planning at sea, called maritime spatial planning (MSP), requires a plann...
The inherent complexity of planning at sea, called maritime spatial planning (MSP), requires a plann...
The inherent complexity of planning at sea, called maritime spatial planning (MSP), requires a plann...
This paper examines how a serious game approach could support a participatory planning process by br...
As games and gamified applications gain prominence in the academic debate on participatory practices...
This paper examines how a serious game approach could support a participatory planning process by br...