One of the most notable features of collectible card games is deckbuilding, that is, defining a personalized deck before the real game. Deckbuilding is a challenge that involves a big and rugged search space, with different and unpredictable behaviour after simple card changes and even hidden information. In this paper, we explore the possibility of automated deckbuilding: a genetic algorithm is applied to the task, with the evaluation delegated to a game simulator that tests every potential deck against a varied and representative range of human-made decks. In these preliminary experiments, the approach has proven able to create quite effective decks, a promising result that proves that, even in this challenging environment, evolutionary a...
AI techniques are already widely used in game software to provide computer-controlled opponents for ...
Genetic algorithm is a stochastic parallel beam search that can be applied to many typical search pr...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
One of the most notable features of collectible card games is deckbuilding, that is, defining a pers...
Generating decks in Collectible Card Games (CCG’s) has been a hot spot for artificial intelligence i...
Collectible card games have been among the most popular and profitable products of the entertainment...
An important factor when playing Magic: The Gathering is choosing which cards one should play with. ...
Collectible card games have been among the most popular and profitable products of the entertainment...
Board games are very simple games and easy to learn. It has simple rules to move dice or discs. Thou...
We demonstrate generating complete and playable card games using evolutionary algorithms. Card games...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
Digital Collectible Card Games (DCCG) rely on human expertise to create competitive card decks. The ...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...
Abstract—In this paper, we focus on game rule design by using two Evolutionary Computations. The fir...
1 Title: Hearthstone Counter-Deck Builder Author: Šimon Stachura Department: Katedra softwaru a výuk...
AI techniques are already widely used in game software to provide computer-controlled opponents for ...
Genetic algorithm is a stochastic parallel beam search that can be applied to many typical search pr...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
One of the most notable features of collectible card games is deckbuilding, that is, defining a pers...
Generating decks in Collectible Card Games (CCG’s) has been a hot spot for artificial intelligence i...
Collectible card games have been among the most popular and profitable products of the entertainment...
An important factor when playing Magic: The Gathering is choosing which cards one should play with. ...
Collectible card games have been among the most popular and profitable products of the entertainment...
Board games are very simple games and easy to learn. It has simple rules to move dice or discs. Thou...
We demonstrate generating complete and playable card games using evolutionary algorithms. Card games...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
Digital Collectible Card Games (DCCG) rely on human expertise to create competitive card decks. The ...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...
Abstract—In this paper, we focus on game rule design by using two Evolutionary Computations. The fir...
1 Title: Hearthstone Counter-Deck Builder Author: Šimon Stachura Department: Katedra softwaru a výuk...
AI techniques are already widely used in game software to provide computer-controlled opponents for ...
Genetic algorithm is a stochastic parallel beam search that can be applied to many typical search pr...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...