Digital Collectible Card Games (DCCG) rely on human expertise to create competitive card decks. The most effective decks are shared and become popular among players through online communities. Players then keep enhancing those decks by replacing cards and testing those new deck variations in online arenas. This fine-tuning process is time-consuming and most of the time leads to small improvements in the players win rate. This paper presents CreativeStone, a creativity booster for Hearthstone card decks. Our creativity-guided approach uses a genetic algorithm and the Regent-Dependent Creativity (RDC) metric to identify the core cards of an existing deck, and then improves it towards a more valuable and novel deck by adding cards that are syn...
In this paper we use the popular card game Dominion as a complex test-bed for the generation of inte...
AbstractThis paper will present powerful aspects of collectible card games (CCGs) and what these gam...
In recent years, games have been a popular test bed for AI research, and the presence of Collectible...
Digital Collectible Card Games (DCCG) rely on human expertise to create competitive card decks. The ...
One of the most notable features of collectible card games is deckbuilding, that is, defining a pers...
Generating decks in Collectible Card Games (CCG’s) has been a hot spot for artificial intelligence i...
Collectible card games have been among the most popular and profitable products of the entertainment...
1 Title: Hearthstone Counter-Deck Builder Author: Šimon Stachura Department: Katedra softwaru a výuk...
Collectible card games have been among the most popular and profitable products of the entertainment...
The goal of this master’s thesis is to demonstrate that combinatorial fusion analysis (CFA) can effe...
Seasoned players of free to play trading card games or players that invest large amount of money in ...
The potential space of game designs is astronomically large. This paper shows how game design theori...
Card collecting games involve a mechanic often referred to as gacha-fuse-evolve where players random...
An important factor when playing Magic: The Gathering is choosing which cards one should play with. ...
Literature and previous studies show that creative play is easy to emerge when children interact wit...
In this paper we use the popular card game Dominion as a complex test-bed for the generation of inte...
AbstractThis paper will present powerful aspects of collectible card games (CCGs) and what these gam...
In recent years, games have been a popular test bed for AI research, and the presence of Collectible...
Digital Collectible Card Games (DCCG) rely on human expertise to create competitive card decks. The ...
One of the most notable features of collectible card games is deckbuilding, that is, defining a pers...
Generating decks in Collectible Card Games (CCG’s) has been a hot spot for artificial intelligence i...
Collectible card games have been among the most popular and profitable products of the entertainment...
1 Title: Hearthstone Counter-Deck Builder Author: Šimon Stachura Department: Katedra softwaru a výuk...
Collectible card games have been among the most popular and profitable products of the entertainment...
The goal of this master’s thesis is to demonstrate that combinatorial fusion analysis (CFA) can effe...
Seasoned players of free to play trading card games or players that invest large amount of money in ...
The potential space of game designs is astronomically large. This paper shows how game design theori...
Card collecting games involve a mechanic often referred to as gacha-fuse-evolve where players random...
An important factor when playing Magic: The Gathering is choosing which cards one should play with. ...
Literature and previous studies show that creative play is easy to emerge when children interact wit...
In this paper we use the popular card game Dominion as a complex test-bed for the generation of inte...
AbstractThis paper will present powerful aspects of collectible card games (CCGs) and what these gam...
In recent years, games have been a popular test bed for AI research, and the presence of Collectible...