AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game play. Designers typically expend great effort to ensure that their games are balanced and challenging. Dynamic game-balancing techniques have been developed to modify a game-engine’s parameters in response to user play. In this paper we describe a first attempt at using AI techniques to design balanced board games like checkers and Go by modifying the rules of the game, not just the rule parameters. Our approach involves the use of a commercial general game-playing (GGP) engine that plays according to rules that are specified in a general game-definition lan...
Genetic algorithm is a stochastic parallel beam search that can be applied to many typical search pr...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
Automated game design (AGD) research focuses on creating systems that can design entirely new games....
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
Board games are very simple games and easy to learn. It has simple rules to move dice or discs. Thou...
The soft computing approach for gaming is different from the traditional one that exploits knowledge...
Abstract:- In this paper we propose an evolutionary algorithm against player (EAP) for game that con...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
Abstract. Recent works have shown that Genetic Programming (GP) can be quite successful at evolving ...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...
Computer game players are typically designed to play a sin-gle game: today’s best chess-playing prog...
Computer game players are typically designed to play a single game: today’s best chess-playing progr...
In most computer games, the level of challenge experienced by a player is dependent on a range of va...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Advancement of artificial intelligence (AI) technology have made computer game players stronger than...
Genetic algorithm is a stochastic parallel beam search that can be applied to many typical search pr...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
Automated game design (AGD) research focuses on creating systems that can design entirely new games....
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
Board games are very simple games and easy to learn. It has simple rules to move dice or discs. Thou...
The soft computing approach for gaming is different from the traditional one that exploits knowledge...
Abstract:- In this paper we propose an evolutionary algorithm against player (EAP) for game that con...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
Abstract. Recent works have shown that Genetic Programming (GP) can be quite successful at evolving ...
In this paper, we employ the genetic programming paradigm to enable a computer to learn to play stra...
Computer game players are typically designed to play a sin-gle game: today’s best chess-playing prog...
Computer game players are typically designed to play a single game: today’s best chess-playing progr...
In most computer games, the level of challenge experienced by a player is dependent on a range of va...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
Advancement of artificial intelligence (AI) technology have made computer game players stronger than...
Genetic algorithm is a stochastic parallel beam search that can be applied to many typical search pr...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
Automated game design (AGD) research focuses on creating systems that can design entirely new games....