Advancement of artificial intelligence (AI) technology have made computer game players stronger than any human players in many games. However, it is still difficult to create game Als that have a suitable strength for the average human player, while having various strategies and avoiding unnatural moves. We propose a method for generating "a group of rival Als" which satisfy these requirements by using a Genetic Algorithm. In this paper, this method is applied to Othello game and evaluated through some experiments and questionnaires
In this thesis, I investigate whether applying genetic algorithms to playing Stratego is likely to p...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
The scope and scale of computer games has increased such that, creat-ing unique hand-made behaviours...
AbstractGame playing is a game method that require an AI (Artificial Intelligence), so that an AI ca...
The goal of this project was to apply unsupervised machine learning algorithms to the board game oth...
Abstract:- In this paper we propose an evolutionary algorithm against player (EAP) for game that con...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
The soft computing approach for gaming is different from the traditional one that exploits knowledge...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
If a computer game company wants to stay competitive they must offer something extra. For many years...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
Shogi is a two player strategy board game, belonging to the same family as traditional chess. Shogi ...
Genetic algorithm is a stochastic parallel beam search that can be applied to many typical search pr...
AI techniques are already widely used in game software to provide computer-controlled opponents for ...
In this thesis, I investigate whether applying genetic algorithms to playing Stratego is likely to p...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
The scope and scale of computer games has increased such that, creat-ing unique hand-made behaviours...
AbstractGame playing is a game method that require an AI (Artificial Intelligence), so that an AI ca...
The goal of this project was to apply unsupervised machine learning algorithms to the board game oth...
Abstract:- In this paper we propose an evolutionary algorithm against player (EAP) for game that con...
Games have long been seen as the perfect test-bed for artificial intelligence (AI) methods and are a...
The soft computing approach for gaming is different from the traditional one that exploits knowledge...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
If a computer game company wants to stay competitive they must offer something extra. For many years...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
Shogi is a two player strategy board game, belonging to the same family as traditional chess. Shogi ...
Genetic algorithm is a stochastic parallel beam search that can be applied to many typical search pr...
AI techniques are already widely used in game software to provide computer-controlled opponents for ...
In this thesis, I investigate whether applying genetic algorithms to playing Stratego is likely to p...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
The scope and scale of computer games has increased such that, creat-ing unique hand-made behaviours...