Computer game players are typically designed to play a sin-gle game: today’s best chess-playing programs cannot play checkers, or even tic-tac-toe. General Game Playing is the problem of designing an agent capable of playing many dif-ferent previously unseen games. The first AAAI General Game Playing Competition was held at AAAI 2005 in or-der to promote research in this area. In this article, we survey some of the issues involved in creating a general game play-ing system and introduce our entry to that event. The main feature of our approach is a novel method for automatically constructing effective search heuristics based on the formal game description. Our agent is fully implemented and tested in a range of different games
The goal of General Game Playing (GGP) has been to develop computer programs that can perform well a...
General Game Playing is the problem of designing an agent capable of playing any previously unknown ...
General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously ...
Computer game players are typically designed to play a single game: today’s best chess-playing progr...
textCreating programs that can play games such as chess, checkers, and backgammon, at a high level ...
Creating programs that can play games such as chess, check-ers, and backgammon, at a high level has ...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how t...
Computer Game Playing has been an active area of research since Samuel’s first Checkers player (Samu...
General game players are computer systems able to play strategy games based solely on formal game de...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
This thesis deals with general game playing agent systems. On the contrary with common agents, which...
The goal of General Game Playing (GGP) has been to develop computer programs that can perform well a...
General Game Playing is the problem of designing an agent capable of playing any previously unknown ...
General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously ...
Computer game players are typically designed to play a single game: today’s best chess-playing progr...
textCreating programs that can play games such as chess, checkers, and backgammon, at a high level ...
Creating programs that can play games such as chess, check-ers, and backgammon, at a high level has ...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
Unlike traditional game playing, General Game Playing (GGP) is concerned with agents capable of play...
One of the grand challenges of AI is to create general intelligence: an agent that can excel at many...
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how t...
Computer Game Playing has been an active area of research since Samuel’s first Checkers player (Samu...
General game players are computer systems able to play strategy games based solely on formal game de...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
The General Video Game AI framework and competition pose the problem of creating artificial intellig...
This thesis deals with general game playing agent systems. On the contrary with common agents, which...
The goal of General Game Playing (GGP) has been to develop computer programs that can perform well a...
General Game Playing is the problem of designing an agent capable of playing any previously unknown ...
General Game Playing (GGP) is the art of designing pro-grams that are capable of playing previously ...