AbstractIn this paper, we present a new algorithm for all-quad meshing of non-convex domains, with connected regions. Our method starts with a strongly balanced quadtree. In contrast to snapping the grid points onto the geometric boundaries, we move points a slight distance away from the common boundaries. Then we intersect the moved grid with the geometry. This allows us to avoid creating any flat quads, and we are able to handle two-sided regions and more complex topologies than prior methods. The algorithm is provably correct, robust, and cleanup-free; meaning we have angle and edge length bounds, without the use of any pillowing, swapping, or smoothing. Thus, our simple algorithm is also more predictable than prior art
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It take...
This paper describes a scheme for finite element mesh generation of a convex, non-convex polygon and...
AbstractIn this paper, we present a new algorithm for all-quad meshing of non-convex domains, with c...
In this paper, we present a new algorithm for all-quad meshing of non-convex domains, with connected...
AbstractIn this paper, we present a new algorithm for all-hex meshing of domains with multiple regio...
AbstractWe introduce a bichromatic Delaunay quadrangulation principle by assigning the vertices of a...
abstract: Quad-dominant (QD) meshes, i.e., three-dimensional, 2-manifold polygonal meshes comprising...
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the m...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
The subject of this talk is the problem of surface design based upon a mesh that may contain both tr...
We present a method for the global parametrization of meshes that preserves alignment to a cross fie...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
We investigate a purely combinatorial approach to the following mesh refinement problem: Given a coa...
Creating high-quality quad meshes from triangulated surfaces is a highly nontrivial task that necess...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It take...
This paper describes a scheme for finite element mesh generation of a convex, non-convex polygon and...
AbstractIn this paper, we present a new algorithm for all-quad meshing of non-convex domains, with c...
In this paper, we present a new algorithm for all-quad meshing of non-convex domains, with connected...
AbstractIn this paper, we present a new algorithm for all-hex meshing of domains with multiple regio...
AbstractWe introduce a bichromatic Delaunay quadrangulation principle by assigning the vertices of a...
abstract: Quad-dominant (QD) meshes, i.e., three-dimensional, 2-manifold polygonal meshes comprising...
We propose QuadMixer, a novel interactive technique to compose quad mesh components preserving the m...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
The subject of this talk is the problem of surface design based upon a mesh that may contain both tr...
We present a method for the global parametrization of meshes that preserves alignment to a cross fie...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
We investigate a purely combinatorial approach to the following mesh refinement problem: Given a coa...
Creating high-quality quad meshes from triangulated surfaces is a highly nontrivial task that necess...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It take...
This paper describes a scheme for finite element mesh generation of a convex, non-convex polygon and...