A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-known algorithm of the graph theory, namely the Blossom algorithm, that computes the minimum-cost perfect matching in a graph in polynomial time. The new Blossom-Quad algorithm is compared with standard indirect procedures. Meshes produced by the new approach are better both in terms of element shape and in terms of size field efficiency
Among the different types of 3D finite element meshes, hexahedral meshes present properties that can...
A new approach to the automatic generation of a quadrilateral mesh with arbitrary line constraints i...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a wellkn...
In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It take...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
This paper presents an algorithm that utilizes a quadtree to construct a strictly convex quadrilater...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
In a recent work, a new indirect method to generate all-quad meshes has been developed. It takes adv...
We investigate a purely combinatorial approach to the following mesh refinement problem: Given a coa...
Generating quadrilateral meshes is a highly non-trivial task, as design decisions are frequently dri...
Numerical simulation is a powerful tool to analyze complex physical phenomena for scientific analysi...
This work introduces a novel algorithm for quad-mesh generation based on surface foliation theory. T...
Among the different types of 3D finite element meshes, hexahedral meshes present properties that can...
A new approach to the automatic generation of a quadrilateral mesh with arbitrary line constraints i...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a wellkn...
In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It take...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
This paper presents an algorithm that utilizes a quadtree to construct a strictly convex quadrilater...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
In a recent work, a new indirect method to generate all-quad meshes has been developed. It takes adv...
We investigate a purely combinatorial approach to the following mesh refinement problem: Given a coa...
Generating quadrilateral meshes is a highly non-trivial task, as design decisions are frequently dri...
Numerical simulation is a powerful tool to analyze complex physical phenomena for scientific analysi...
This work introduces a novel algorithm for quad-mesh generation based on surface foliation theory. T...
Among the different types of 3D finite element meshes, hexahedral meshes present properties that can...
A new approach to the automatic generation of a quadrilateral mesh with arbitrary line constraints i...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...