In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadrilateral mesh for a simple polygonal region in which no newly created angle is smaller than 18.43∘(=arctan(13)) or greater than 171.86∘(=135∘+2arctan(13)). This is the first known result, to the best of our knowledge, on a direct quadrilateral mesh generation algorithm with a provable guarantee on the angles
A new approach for the automatic generation and refinement of finite element meshes over multiply co...
This paper describes a scheme for finite element mesh generation of a convex, non-convex polygon and...
We consider the problem of triangulating a d-dimensional region. Our mesh generation algorithm, cal...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
This paper presents an algorithm that utilizes a quadtree to construct a strictly convex quadrilater...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
We study several versions of the problem of generating triangular meshes for finite element methods....
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
We consider the problem of generating a triangulation of provable quality for two and three dimensi...
We consider the problem of triangulating a d-dimensional region. Our mesh generation algorithm, call...
AbstractIn this paper, we present a new method for quadrilateral mesh generation in complex 2D domai...
A new approach for the automatic generation and refinement of finite element meshes over multiply co...
This paper describes a scheme for finite element mesh generation of a convex, non-convex polygon and...
We consider the problem of triangulating a d-dimensional region. Our mesh generation algorithm, cal...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
This paper presents an algorithm that utilizes a quadtree to construct a strictly convex quadrilater...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
We study several versions of the problem of generating triangular meshes for finite element methods....
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
We consider the problem of generating a triangulation of provable quality for two and three dimensi...
We consider the problem of triangulating a d-dimensional region. Our mesh generation algorithm, call...
AbstractIn this paper, we present a new method for quadrilateral mesh generation in complex 2D domai...
A new approach for the automatic generation and refinement of finite element meshes over multiply co...
This paper describes a scheme for finite element mesh generation of a convex, non-convex polygon and...
We consider the problem of triangulating a d-dimensional region. Our mesh generation algorithm, cal...