In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri-lateral mesh for a simple polygonal region in which no newly created angle is smaller than 18.43◦(= arctan(13)). This is the first known result, to the best of our knowledge, on quadrilateral mesh generation with a provable guarantee on the minimum angle.
We consider the problem of generating a triangulation of provable quality for two and three dimensi...
A new approach to the automatic generation of a quadrilateral mesh with arbitrary line constraints i...
Indirect methods recombine the elements of triangular meshes to produce quadrilaterals. The resultin...
Summary. This paper presents an algorithm that utilizes a quadtree to construct a strictly convex qu...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
This paper presents an algorithm that utilizes a quadtree to construct a strictly convex quadrilater...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
This paper presents an implementation of a structured quadrilateral algorithm called submapping. Th...
This work is devoted to the description of an algorithm for automatic quadrilateral mesh generation....
We study W1,p Lagrange interpolation error estimates for general quadrilateral Qk finite elements wi...
An algorithm using a variational method for generating quadrilateral meshes for two-dimensional poly...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
We consider the problem of generating a triangulation of provable quality for two and three dimensi...
A new approach to the automatic generation of a quadrilateral mesh with arbitrary line constraints i...
Indirect methods recombine the elements of triangular meshes to produce quadrilaterals. The resultin...
Summary. This paper presents an algorithm that utilizes a quadtree to construct a strictly convex qu...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
This paper presents an algorithm that utilizes a quadtree to construct a strictly convex quadrilater...
In this paper, we present an algorithm that utilizes a quadtree data structure to construct a quadri...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
We investigate here problems of unstructured quadrilateral mesh generation for polygonal domains, wi...
Besides triangle meshes, quadrilateral meshes are the most prominent discrete representation of surf...
This paper presents an implementation of a structured quadrilateral algorithm called submapping. Th...
This work is devoted to the description of an algorithm for automatic quadrilateral mesh generation....
We study W1,p Lagrange interpolation error estimates for general quadrilateral Qk finite elements wi...
An algorithm using a variational method for generating quadrilateral meshes for two-dimensional poly...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
We consider the problem of generating a triangulation of provable quality for two and three dimensi...
A new approach to the automatic generation of a quadrilateral mesh with arbitrary line constraints i...
Indirect methods recombine the elements of triangular meshes to produce quadrilaterals. The resultin...