In a recent work, a new indirect method to generate all-quad meshes has been developed. It takes advantage of a well-known algorithm of the graph theory, namely the Blossom algorithm, which computes in polynomial time the minimum cost perfect matching in a graph. In this paper, we describe a method that allows to build triangular meshes that are better suited for recombination into quadrangles. This is performed by using the infinity norm to compute distances in the meshing process. The alignment of the elements in the frontal Delaunay procedure is controlled by a cross field defined on the domain. Meshes constructed this way have their points aligned with the cross-field directions, and their triangles are almost right everywhere. Then, re...
This paper investigates the possibility of integrating the two currently most popular mesh generatio...
Numerical simulation is a powerful tool to analyze complex physical phenomena for scientific analysi...
A new indirect quadrangular mesh generation algorithm which relies on sequential decision-making tec...
In a recent work, a new indirect method to generate all-quad meshes has been developed. It takes adv...
In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It take...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a wellkn...
We present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and...
AbstractDelaunay refinement is a technique for generating unstructured meshes of triangles for use i...
AbstractWe introduce a bichromatic Delaunay quadrangulation principle by assigning the vertices of a...
AbstractA Frontal-Delaunay refinement algorithm for mesh generation in piecewise smooth domains is d...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
They are not endorsed by, and do not necessarily reflect the position or policies of, the U. S. Gove...
A new unstructured triangular mesh generator, DBMesh, is described, incorporating both the Delaunay ...
As known in the literature, quadrilateral meshes can be created indirectly by recombining the elemen...
Written by authors at the forefront of modern algorithms research, Delaunay Mesh Generation demonstr...
This paper investigates the possibility of integrating the two currently most popular mesh generatio...
Numerical simulation is a powerful tool to analyze complex physical phenomena for scientific analysi...
A new indirect quadrangular mesh generation algorithm which relies on sequential decision-making tec...
In a recent work, a new indirect method to generate all-quad meshes has been developed. It takes adv...
In a recent paper [1], a new indirect method to generate all-quad meshes has been developed. It take...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a wellkn...
We present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and...
AbstractDelaunay refinement is a technique for generating unstructured meshes of triangles for use i...
AbstractWe introduce a bichromatic Delaunay quadrangulation principle by assigning the vertices of a...
AbstractA Frontal-Delaunay refinement algorithm for mesh generation in piecewise smooth domains is d...
A new indirect way of producing all-quad meshes is presented. The method takes advantage of a well-k...
They are not endorsed by, and do not necessarily reflect the position or policies of, the U. S. Gove...
A new unstructured triangular mesh generator, DBMesh, is described, incorporating both the Delaunay ...
As known in the literature, quadrilateral meshes can be created indirectly by recombining the elemen...
Written by authors at the forefront of modern algorithms research, Delaunay Mesh Generation demonstr...
This paper investigates the possibility of integrating the two currently most popular mesh generatio...
Numerical simulation is a powerful tool to analyze complex physical phenomena for scientific analysi...
A new indirect quadrangular mesh generation algorithm which relies on sequential decision-making tec...