AbstractWe consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves an approximation guarantee of 0.36392. We first provide a simpler algorithm, that achieves a 0.38197-approximation, which is exactly the same factor as the algorithm of Daskalakis, Mehta and Papadimitriou. This algorithm is then tuned, improving the approximation error to 0.36392. Our method is relatively fast and simple, as it requires solving only one linear program and it is based on using the solution of an auxiliary zero-sum game as a starting point. Finally we also exhibit a simple reduction that allows us to compute approximate equilibria for multi-player gam...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
The problem of finding equilibria in non-cooperative games and understanding their properties is a c...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing approximate equilibria for non-cooperative two-player games. We...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
The problem of finding equilibria in non-cooperative games and understanding their properties is a c...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing approximate equilibria for non-cooperative two-player games. We...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games...