We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves an approximation guarantee of 0.36392. Our work improves the previously best known (0.38197¿+¿e)-approximation algorithm of Daskalakis, Mehta and Papadimitriou [6]. First, we provide a simpler algorithm, which also achieves 0.38197. This algorithm is then tuned, improving the approximation error to 0.36392. Our method is relatively fast, as it requires solving only one linear program and it is based on using the solution of an auxiliary zero-sum game as a starting point. The first author was supported by NWO. The second and third author were supported by the EU Marie Curie ...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
We consider the problem of computing approximate equilibria for non-cooperative two-player games. We...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
AbstractWe consider the problem of computing additively approximate Nash equilibria in non-cooperati...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The problem of finding equilibria in non-cooperative games and understanding their properties is a c...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
We consider the problem of computing approximate equilibria for non-cooperative two-player games. We...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
AbstractWe consider the problem of computing additively approximate Nash equilibria in non-cooperati...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
The problem of finding equilibria in non-cooperative games and understanding their properties is a c...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
We consider the problem of computing approximate equilibria for non-cooperative two-player games. We...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...