Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynomial time. In this paper, we consider the notion of $\varepsilon$-well-supported Nash equilibrium, where $\varepsilon \in [0,1]$ corresponds to the approximation guarantee. Put simply, in an $\varepsilon$-well-supported equilibrium, every player chooses with positive probability actions that are within $\varepsilon$ of the maximum achievable payoff, against the other player's strategy. Ever since the initial approximation guarantee of 2/3 for well-supported equilibria, which was established more than a decade ago, the progress on this problem has been extremely slo...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unil...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
In an ϵ-Nash equilibrium, a player can gain at most ϵ by changing his behaviour. Recent work has add...
We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, w...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
AbstractWe consider the problem of computing additively approximate Nash equilibria in non-cooperati...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unil...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
In an ϵ-Nash equilibrium, a player can gain at most ϵ by changing his behaviour. Recent work has add...
We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, w...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
AbstractWe consider the problem of computing additively approximate Nash equilibria in non-cooperati...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unil...