In an ϵ-Nash equilibrium, a player can gain at most ϵ by changing his behaviour. Recent work has addressed the question of how best to compute ϵ-Nash equilibria, and for what values of ϵ a polynomial-time algorithm exists. An ϵ-well-supported Nash equilibrium (ϵ-WSNE) has the additional requirement that any strategy that is used with non-zero probability by a player must have payoff at most ϵ less than a best response. A recent algorithm of Kontogiannis and Spirakis shows how to compute a 2/3-WSNE in polynomial time, for bimatrix games. Here we introduce a new technique that leads to an improvement to the worst-case approximation guarantee
We study the problem of finding approximate Nash equilibria that satisfy certain conditions, such as...
We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, w...
In this thesis, we study ε-well supported Nash equilibria (ε-WSNE) in two player normal-form games. ...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games...
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unil...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We study the problem of finding approximate Nash equilibria that satisfy certain conditions, such as...
We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, w...
In this thesis, we study ε-well supported Nash equilibria (ε-WSNE) in two player normal-form games. ...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games...
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unil...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We study the problem of finding approximate Nash equilibria that satisfy certain conditions, such as...
We focus on the problem of computing approximate Nash equilibria in bimatrix games. In particular, w...
In this thesis, we study ε-well supported Nash equilibria (ε-WSNE) in two player normal-form games. ...