We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves an approximation guarantee of 0.36392. We first provide a simpler algorithm, that achieves a 0.38197-approximation, which is exactly the same factor as the algorithm of Daskalakis, Mehta and Papadimitriou.This algorithm is then tuned, improving the approximation error to 0.36392. Our method is relatively fast and simple, as it requires solving only one linear program and it is based on using the solution of an auxiliary zero-sum game as a starting point. Finally we also exhibit a simple reduction that allows us to compute approximate equilibria for multi-player games by usi...
One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how play...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
We consider the problem of computing approximate equilibria for non-cooperative two-player games. We...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
AbstractWe consider the problem of computing additively approximate Nash equilibria in non-cooperati...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
It is known [5] that an additively -approximate Nash equi-librium (with supports of size at most two...
In this paper we propose a new methodology for determining approximate Nash equilibria of non-cooper...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how play...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
We consider the problem of computing approximate equilibria for non-cooperative two-player games. We...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
AbstractWe consider the problem of computing additively approximate Nash equilibria in non-cooperati...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
It is known [5] that an additively -approximate Nash equi-librium (with supports of size at most two...
In this paper we propose a new methodology for determining approximate Nash equilibria of non-cooper...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how play...
We present a new, distributed method to compute approximate Nash equilibria in bimatrix games. In co...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...