Animation in video game graphics is in some cases a necessity for the game’s mechanics to beproperly communicated to the player. In other cases, it is purely an addition to the game’s expression.In the cases where gameplay is not dependant on animation, how exactly does the animationaffect the gameplay experience? This study examines whether or not there are differencesin user experience when static and animated graphic are compared to one another. To do this,30 test participants played two versions of the same game - one with almost exclusively staticgraphic, and one including more animated graphical elements. The test persons were observedduring the test, and answered questionnaires which examined their emotions using the PANAS-Xquestionn...
Instructional animations are commonly used in computer-based educational environments. However, desp...
Animated transitions are an important part of graphical user interface design practice. They can hel...
Research has shown that creating uniformity in video games has a larger potential to be objectively ...
Animation in video game graphics is in some cases a necessity for the game’s mechanics to beproperly...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
This meta-analysis investigated whether animation is beneficial overall for learning compared to sta...
The objective of the thesis was to find the differences of interactive and non-interactive animation...
Graphical assets in video games have become increasingly complex over the years, but little is known...
This paper describes a study that examines the impact that procedurally generated content has on the...
2016 Elsevier LtdMany of the studies that have compared the instructional effectiveness of static wi...
Background. A previous study on performance benefits of joint reduction for animations was made by t...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
Animated graphics are extensively used in multimedia instructions explaining how natural or artifici...
Abstract In this experiment(N=69), we investigated the learning effect of static graphic vs. animati...
Instructional animations are commonly used in computer-based educational environments. However, desp...
Animated transitions are an important part of graphical user interface design practice. They can hel...
Research has shown that creating uniformity in video games has a larger potential to be objectively ...
Animation in video game graphics is in some cases a necessity for the game’s mechanics to beproperly...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
This meta-analysis investigated whether animation is beneficial overall for learning compared to sta...
The objective of the thesis was to find the differences of interactive and non-interactive animation...
Graphical assets in video games have become increasingly complex over the years, but little is known...
This paper describes a study that examines the impact that procedurally generated content has on the...
2016 Elsevier LtdMany of the studies that have compared the instructional effectiveness of static wi...
Background. A previous study on performance benefits of joint reduction for animations was made by t...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
Animated graphics are extensively used in multimedia instructions explaining how natural or artifici...
Abstract In this experiment(N=69), we investigated the learning effect of static graphic vs. animati...
Instructional animations are commonly used in computer-based educational environments. However, desp...
Animated transitions are an important part of graphical user interface design practice. They can hel...
Research has shown that creating uniformity in video games has a larger potential to be objectively ...