This meta-analysis investigated whether animation is beneficial overall for learning compared to static graphics, while also identifying moderator factors affecting the global effect. A systematic search was conducted for experimental studies comparing the impact of animated vs. static graphics displays in the context of knowledge acquisition. A total of 50 papers were considered, and consecutively 61 primary studies (N = 7036), yielding 140 pair-wise comparisons of animated vs. static graphic visualizations in ultimedia instructional material were analyzed using a random-effects model. An overall positive effect of animation over static graphics was found, with a Hedges's g effect size of 0.226 (95% confidence interval = 0.12e0.33). Additi...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Animations are increasingly used in technology-based learning resources because of their assumed sup...
A meta-analysis of 26 primary studies, yielding 76 pair-wise comparisons of dynamic and static visua...
Animated graphics are extensively used in multimedia instructions explaining how natural or artifici...
Animations have the potential to visualize processes changing over time as well as in space. Researc...
Instructional animations are commonly used in computer-based educational environments. However, desp...
For decades, research comparing the effectiveness of text and static illustrations with animation an...
In research on learning with animations compared to static pictures usually very short and narrowly ...
Abstract In this experiment(N=69), we investigated the learning effect of static graphic vs. animati...
New technologies allow the display of text, static visuals, and animations. Although animations are ...
Over the last decades, references to multimedia have become ubiquitous and present it as a tremendou...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
There have been very few studies on the effectiveness of multimedia as a learning tool (Rolfe & ...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Animations are increasingly used in technology-based learning resources because of their assumed sup...
A meta-analysis of 26 primary studies, yielding 76 pair-wise comparisons of dynamic and static visua...
Animated graphics are extensively used in multimedia instructions explaining how natural or artifici...
Animations have the potential to visualize processes changing over time as well as in space. Researc...
Instructional animations are commonly used in computer-based educational environments. However, desp...
For decades, research comparing the effectiveness of text and static illustrations with animation an...
In research on learning with animations compared to static pictures usually very short and narrowly ...
Abstract In this experiment(N=69), we investigated the learning effect of static graphic vs. animati...
New technologies allow the display of text, static visuals, and animations. Although animations are ...
Over the last decades, references to multimedia have become ubiquitous and present it as a tremendou...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
There have been very few studies on the effectiveness of multimedia as a learning tool (Rolfe & ...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Graphics have been used since ancient times to portray things that are inherently spatiovisual, like...
Animations are increasingly used in technology-based learning resources because of their assumed sup...