Research has shown that creating uniformity in video games has a larger potential to be objectively good. Realistic video games can create uniformity by implementing a dynamic weather system. The purpose of this thesis is to compare dynamic and static weather and their contribution to the overall player satisfaction. Three weather components were created: wind, rain and clouds. Which weather component that creates the most enjoyment have been examined. Two virtual environments, one dynamic and one static, were created and a test group answered a questionnaire regarding the simulations. Results indicate that dynamic weather is preferred over static weather regarding overall satisfaction
In urbanized settlements, ensuring access to the outdoor environment is essential to stimulate well-...
We present a generic model for adaptation in large scale, persistent state computer games that allow...
Evaluating indoor daylight availability is extremely important in order to define the characteristic...
Research has shown that creating uniformity in video games has a larger potential to be objectively ...
Abstract. In modern societies people tend to spend more time in front of com-puter screens than outd...
Game Development has become much easier than in the past. The difference today is, that games are no...
Animation in video game graphics is in some cases a necessity for the game’s mechanics to beproperly...
We examined expert meteorologists as they created a weather forecast while working in a naturalistic...
Location-based games are highly dependent on the physical environment. One important but often overl...
When developing a video game it is important that the game be balanced in the sense that it is neith...
This paper investigates the use of really simple syndication (RSS) to dynamically change virtual env...
Some online games are prosperous and have attracted a large number of players, while others cannot s...
Abstract — We present a development and a user study on simulated wind in a racing video game. Our r...
International audienceVirtual reality is a good tool to design and assess urban projects and to stud...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
In urbanized settlements, ensuring access to the outdoor environment is essential to stimulate well-...
We present a generic model for adaptation in large scale, persistent state computer games that allow...
Evaluating indoor daylight availability is extremely important in order to define the characteristic...
Research has shown that creating uniformity in video games has a larger potential to be objectively ...
Abstract. In modern societies people tend to spend more time in front of com-puter screens than outd...
Game Development has become much easier than in the past. The difference today is, that games are no...
Animation in video game graphics is in some cases a necessity for the game’s mechanics to beproperly...
We examined expert meteorologists as they created a weather forecast while working in a naturalistic...
Location-based games are highly dependent on the physical environment. One important but often overl...
When developing a video game it is important that the game be balanced in the sense that it is neith...
This paper investigates the use of really simple syndication (RSS) to dynamically change virtual env...
Some online games are prosperous and have attracted a large number of players, while others cannot s...
Abstract — We present a development and a user study on simulated wind in a racing video game. Our r...
International audienceVirtual reality is a good tool to design and assess urban projects and to stud...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
In urbanized settlements, ensuring access to the outdoor environment is essential to stimulate well-...
We present a generic model for adaptation in large scale, persistent state computer games that allow...
Evaluating indoor daylight availability is extremely important in order to define the characteristic...