Background. A previous study on performance benefits of joint reduction for animations was made by the authors of this thesis. The results of the study showed that a reduction in joint count is highly beneficial for performance. What that study left out was the perception of Level of Detail (LoD) of animations, and what the Just Noticeable Difference (JND) of a percentage decrease on the joint count would be. Thus motivating a study on peoples’ perception of animation quality. Objectives. The aim is to study the perception of LoD of animations in a game-like environment whilst doing a simple search-and-click task. Aiming to find the JND between animations with a different number of joints while the players are set with a task that does not ...
Real-time animation controllers are fundamental for animating characters in response to player input...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
Background. In recent years the use of Artifical Neural Networks(ANN) to generate character animatio...
Background. A previous study on performance benefits of joint reduction for animations was made by t...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
“Spot the Difference” is a well-known game where players must find subtle differences between two al...
The objective of the thesis was to find the differences of interactive and non-interactive animation...
Character animation involves movement in different channels of the character’s body. There is a norm...
Animations are a way to visualize change and bring inanimate objects life. Today, they are all aroun...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
Background: Simulation of physics is something several modern video games use. These simulations are...
In this article, we report on one lab study and seven follow-up studies on a crowdsourcing platform ...
This paper describes a study that examines the impact that procedurally generated content has on the...
Animation in video game graphics is in some cases a necessity for the game’s mechanics to beproperly...
We detail an empirical animation study to assess how display design, user spatial ability, and train...
Real-time animation controllers are fundamental for animating characters in response to player input...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
Background. In recent years the use of Artifical Neural Networks(ANN) to generate character animatio...
Background. A previous study on performance benefits of joint reduction for animations was made by t...
Background. Secondary motion is a principle of animation, it is movement that occurs as a result of ...
“Spot the Difference” is a well-known game where players must find subtle differences between two al...
The objective of the thesis was to find the differences of interactive and non-interactive animation...
Character animation involves movement in different channels of the character’s body. There is a norm...
Animations are a way to visualize change and bring inanimate objects life. Today, they are all aroun...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
Background: Simulation of physics is something several modern video games use. These simulations are...
In this article, we report on one lab study and seven follow-up studies on a crowdsourcing platform ...
This paper describes a study that examines the impact that procedurally generated content has on the...
Animation in video game graphics is in some cases a necessity for the game’s mechanics to beproperly...
We detail an empirical animation study to assess how display design, user spatial ability, and train...
Real-time animation controllers are fundamental for animating characters in response to player input...
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-bi...
Background. In recent years the use of Artifical Neural Networks(ANN) to generate character animatio...