In this article, we report on one lab study and seven follow-up studies on a crowdsourcing platform designed to investigate the potential of animation cues to influence users’ perception of two smart systems: a handwriting recognition and a part-of-speech tagging system. Results from the first three studies indicate that animation cues can influence a participant’s perception of both systems’ performance. The subsequent three studies, designed to try and identify an explanation for this effect, suggest that this effect is related to the participants’ mental model of the smart system. The last two studies were designed to characterize the effect more in detail, and they revealed that different amounts of animation do not seem to create subst...
Posters Session: article (1p.) & posterInternational audienceIn order to better understand perceptua...
People ascribe purposeful behaviour to the movements of artificial objects and social qualities to h...
Background The most challenging task in eye-tracking-based multimedia research is to establish a rel...
In this thesis, we report twelve studies. In more detail, four lab studies and eight follow-up studi...
Animations are a way to visualize change and bring inanimate objects life. Today, they are all aroun...
Autonomous robotic systems can automatically perform actions on behalf of users in the domestic envi...
Recent work has shown the potential of basic perceptual properties of motion for notification, assoc...
Instructional animations are commonly used in computer-based educational environments. However, desp...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
Posters Session: article (1p.) & posterInternational audienceIn order to better understand perceptua...
Posters Session: article (1p.) & posterInternational audienceIn order to better understand perceptua...
People ascribe purposeful behaviour to the movements of artificial objects and social qualities to h...
Background The most challenging task in eye-tracking-based multimedia research is to establish a rel...
In this thesis, we report twelve studies. In more detail, four lab studies and eight follow-up studi...
Animations are a way to visualize change and bring inanimate objects life. Today, they are all aroun...
Autonomous robotic systems can automatically perform actions on behalf of users in the domestic envi...
Recent work has shown the potential of basic perceptual properties of motion for notification, assoc...
Instructional animations are commonly used in computer-based educational environments. However, desp...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
International audienceA typical crowd engine pipeline animates numerous moving characters according ...
Posters Session: article (1p.) & posterInternational audienceIn order to better understand perceptua...
Posters Session: article (1p.) & posterInternational audienceIn order to better understand perceptua...
People ascribe purposeful behaviour to the movements of artificial objects and social qualities to h...
Background The most challenging task in eye-tracking-based multimedia research is to establish a rel...