This report will revolve around two things. What makes up a good facial rig, from an animators point of view, and the difference in workflow, and principles, between animation for games and animation for film and/or commercials. The main part of the thesis will be concentrated around the facial rig-task given to me by Dice. What they wanted me to do was to aid one of the technical animators, in charge of actually building the rig, in finding out what actually makes a good rig, in terms of UI. Having an animator present to help out in conveying the interests from animators, in terms of improving the workflow, will greatly enhance and improve the rig from start, instead of finding out later if the rig is sufficient or not. The ...
Facial animation is an integral and increasing part of 3D games. This study investigates how the two...
The art of storytelling is important in conveying a narrative to an audience. Through the use of ani...
The project An investigation of facial rigging for animation explores possible rigging methods...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
The purpose of this thesis was to serve as an introduction and overview of video game animation; how...
Facial rigging is a sought-after skill in the animation industry. A rigger has to combine their arti...
Optimization of facial rigs for low budget production animated series is the name of a Master's deg...
Though slowly improving, the majority of modern real-time productions--chiefly consisting of video g...
Though slowly improving, the majority of modern real-time productions--chiefly consisting of video g...
The purpose of this thesis is to give a brief summary of animation production pipelines in video gam...
What are some of the methods for rigging and animating a face in 3D and which method is preferable w...
The objective of the thesis was to find the differences of interactive and non-interactive animation...
Facial animation is an integral and increasing part of 3D games. This study investigates how the two...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
Facial animation is an integral and increasing part of 3D games. This study investigates how the two...
Facial animation is an integral and increasing part of 3D games. This study investigates how the two...
The art of storytelling is important in conveying a narrative to an audience. Through the use of ani...
The project An investigation of facial rigging for animation explores possible rigging methods...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
The purpose of this thesis was to serve as an introduction and overview of video game animation; how...
Facial rigging is a sought-after skill in the animation industry. A rigger has to combine their arti...
Optimization of facial rigs for low budget production animated series is the name of a Master's deg...
Though slowly improving, the majority of modern real-time productions--chiefly consisting of video g...
Though slowly improving, the majority of modern real-time productions--chiefly consisting of video g...
The purpose of this thesis is to give a brief summary of animation production pipelines in video gam...
What are some of the methods for rigging and animating a face in 3D and which method is preferable w...
The objective of the thesis was to find the differences of interactive and non-interactive animation...
Facial animation is an integral and increasing part of 3D games. This study investigates how the two...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
Facial animation is an integral and increasing part of 3D games. This study investigates how the two...
Facial animation is an integral and increasing part of 3D games. This study investigates how the two...
The art of storytelling is important in conveying a narrative to an audience. Through the use of ani...
The project An investigation of facial rigging for animation explores possible rigging methods...