This presentation specifies potential student projects that explore the initial version of RAGE portfolio of reusable software components.This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains
This deliverable (D1.4) is an intermediate document, expressly included to inform the first project ...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
This presentation specifies potential student projects that explore the initial version of RAGE port...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
The large upfront investments required for game development pose a severe barrier for the wider upta...
For seizing the potential of serious games, the RAGE project - funded by the Horizon-2020 Programme ...
De workshop/sessie verschaft inzicht in de (on)mogelijkheden van digitale educatieve games bij vaard...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure ...
This paper presents and validates a methodology for integrating reusable software components in dive...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This deliverable (D1.4) is an intermediate document, expressly included to inform the first project ...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
This presentation specifies potential student projects that explore the initial version of RAGE port...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
The large upfront investments required for game development pose a severe barrier for the wider upta...
For seizing the potential of serious games, the RAGE project - funded by the Horizon-2020 Programme ...
De workshop/sessie verschaft inzicht in de (on)mogelijkheden van digitale educatieve games bij vaard...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure ...
This paper presents and validates a methodology for integrating reusable software components in dive...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This deliverable (D1.4) is an intermediate document, expressly included to inform the first project ...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...