This paper explains the RAGE project, which proposes a component-based software architecture to accommodate and amplify serious game develop-ment. The RAGE project (rageproject.eu) is a serious gaming flagship project funded by the Horizon 2020 Programme of the European Commission. Compliancy with the component-based architecture preserves the portability of software to different platforms and programming languages and its easy integration in wide variety of game engines. RAGE has developed up to 40 cutting edge reusable software components (all free, open source software) and has made these available on its market place portal at gamecompo-nents.eu
This presentation explains how RAGE develops reusable game technology components and provides exampl...
In recent studies, a component-based software engineering framework (RCSAA) has been proposed to acc...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
For seizing the potential of serious games, the RAGE project - funded by the Horizon-2020 Programme ...
This paper presents and validates a methodology for integrating reusable software components in dive...
The large upfront investments required for game development pose a severe barrier for the wider upta...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure ...
This paper investigates the usability of the RAGE component-based software architecture (RCSA). This...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This presentation specifies potential student projects that explore the initial version of RAGE port...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
In recent studies, a component-based software engineering framework (RCSAA) has been proposed to acc...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
For seizing the potential of serious games, the RAGE project - funded by the Horizon-2020 Programme ...
This paper presents and validates a methodology for integrating reusable software components in dive...
The large upfront investments required for game development pose a severe barrier for the wider upta...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure ...
This paper investigates the usability of the RAGE component-based software architecture (RCSA). This...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This presentation specifies potential student projects that explore the initial version of RAGE port...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
In recent studies, a component-based software engineering framework (RCSAA) has been proposed to acc...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...