This paper investigates the usability of the RAGE component-based software architecture (RCSA). This architecture was designed to support serious game development by enabling cross-platform reuse of game software components. While the architecture has been technically validated elsewhere, this paper studies the perceived usefulness and ease of use of the architecture in practice. An extensive questionnaire based on the Technology Acceptance Model (TAM) was administered to 23 software and game developers that have been creating RCSA-compliant game components or integrating these in actual serious games. The results show that developers are generally positive about the usability of the architecture and that the architecture helps them to do a...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
Software ecosystems are defined as collections of organizations that are related through software or...
This paper investigates the usability of the RAGE component-based software architecture (RCSA). This...
For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of...
This paper presents and validates a methodology for integrating reusable software components in dive...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
In recent studies, a component-based software engineering framework (RCSAA) has been proposed to acc...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
Part 1: Full papersInternational audienceGame development is different from traditional software eng...
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure ...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
Software ecosystems are defined as collections of organizations that are related through software or...
This paper investigates the usability of the RAGE component-based software architecture (RCSA). This...
For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of...
This paper presents and validates a methodology for integrating reusable software components in dive...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
In recent studies, a component-based software engineering framework (RCSAA) has been proposed to acc...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
Part 1: Full papersInternational audienceGame development is different from traditional software eng...
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure ...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
Software ecosystems are defined as collections of organizations that are related through software or...