This paper describes the structural architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technologies (RAGE software assets) for applied game development. These software assets are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository allows applied game developers and studios to search for software assets for inclusion in applied games. The repository is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. The RAGE repository provides storage space for assets and their artefacts. It will be embedded in a social p...
This deliverable deals with the asset integration methodology employed in the RAGE project. A consid...
This paper presents and validates a methodology for integrating reusable software components in dive...
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented ...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure ...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
Software assets are key output of the RAGE project and they can be used by applied game developers t...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
For seizing the potential of serious games, the RAGE project - funded by the Horizon-2020 Programme ...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This deliverable (D1.4) is an intermediate document, expressly included to inform the first project ...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This deliverable deals with the asset integration methodology employed in the RAGE project. A consid...
This paper presents and validates a methodology for integrating reusable software components in dive...
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented ...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
This paper presents the architecture of the RAGE repository, a unique and dedicated infrastructure ...
This paper describes the structural architecture of the RAGE repository, which is a unique and dedic...
This paper presents the architecture of the RAGE repository, which is a unique and dedicated infrast...
Software assets are key output of the RAGE project and they can be used by applied game developers t...
Together with the intermediate deliverable D1.4 (Month 18), this document explains how the RAGE proj...
For seizing the potential of serious games, the RAGE project - funded by the Horizon-2020 Programme ...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This paper presents the RAGE marketplace portal (gamecomponents.eu), which is intended as a hot spot...
The presentation explains the approach of the RAGE project. It presents three examples of RAGE softw...
This deliverable (D1.4) is an intermediate document, expressly included to inform the first project ...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
This deliverable deals with the asset integration methodology employed in the RAGE project. A consid...
This paper presents and validates a methodology for integrating reusable software components in dive...
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented ...