Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technologies from RAGE and for supplying their technologies to RAGE.This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
The results presented in this deliverable depict relevant aspects of the EU based Applied Game indus...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
This presentation specifies potential student projects that explore the initial version of RAGE port...
The Exploitation Plan supports consortium partners in defining how the RAGE Ecosystem will operate o...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented ...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
The results presented in this deliverable depict relevant aspects of the EU based Applied Game indus...
This presentation explains how RAGE develops reusable game technology components and provides exampl...
Overview of the RAGE project, showing opportunities for fellow H2020 projects both for using technol...
This presentation specifies potential student projects that explore the initial version of RAGE port...
The Exploitation Plan supports consortium partners in defining how the RAGE Ecosystem will operate o...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
Although many scholars recognise the great potential of games for teaching and learning, the EU-base...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
The RAGE project (Realising an Applied Gaming Ecosystem, http://rageproject.eu/) is an ongoing initi...
The EU-based industry for non-leisure games is an emerging business. As such it is still fragmented ...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
This paper explains the RAGE project, which proposes a component-based software architecture to acco...
The results presented in this deliverable depict relevant aspects of the EU based Applied Game indus...