In this paper we explore what can be learnt about design organisations by designing and playing design games. We describe one particular design game in detail. We look at how the players of this design game collaborate and communicate on a specific design task, and investigate collaborative and communicative skills they develop. We conclude with an evaluation of the potential ‘design games ’ have as a tool to enhance collaboration and communication in multidisciplinary design teams and suggest further steps to improve and expand this tool
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
Design games are a co-design tool used in diverse environments including service design, improving o...
This chapter describes the design of a game-based learning process for developing communication in p...
Collaboration is an is an important aspect of the architect's education. However, it is not amenable...
This paper aims to advance our conceptual understanding of design collaboration, a domain-specific s...
This article discusses design games as a particular genre for formatting design dialogues. In the fi...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
This paper is about educating designers as co-designers and reflective practitioners. It is argued t...
We propose to use games as instructional supports in architectural design studios. Games used in thi...
The use of computer-based tools is now firmly embedded within the product development process, provi...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
Several studies have been done to understand similarities and differences of participative and co‑cr...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
In this paper we explore the influence of the physical and social environment (the design space) son...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
Design games are a co-design tool used in diverse environments including service design, improving o...
This chapter describes the design of a game-based learning process for developing communication in p...
Collaboration is an is an important aspect of the architect's education. However, it is not amenable...
This paper aims to advance our conceptual understanding of design collaboration, a domain-specific s...
This article discusses design games as a particular genre for formatting design dialogues. In the fi...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
This paper is about educating designers as co-designers and reflective practitioners. It is argued t...
We propose to use games as instructional supports in architectural design studios. Games used in thi...
The use of computer-based tools is now firmly embedded within the product development process, provi...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
Several studies have been done to understand similarities and differences of participative and co‑cr...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
In this paper we explore the influence of the physical and social environment (the design space) son...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
Design games are a co-design tool used in diverse environments including service design, improving o...
This chapter describes the design of a game-based learning process for developing communication in p...