This article discusses design games as a particular genre for formatting design dialogues. In the first part of the article we review the participatory design literature for game-oriented framings of co-design. We look at what constitutes game and play, we discuss other authors’ use of games in collaborative settings and finally we examine the board game as a particularly interesting game format. In the second part of the article we present and discuss two board games: the User Game and the Landscape Game. We show how these games respond to particular challenges, and how they have interesting characteristics in being both ‘as-if’ worlds to explore and shared representations of what the players accomplish. In the last section of the article ...
The contemporary design landscape is informed by the need for interactive design, yet not all intera...
We propose to use games as instructional supports in architectural design studios. Games used in thi...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
In this paper we explore what can be learnt about design organisations by designing and playing desi...
Within the Participatory Design community as well as the Computer Supported Cooperative Work traditi...
Collaboration is an is an important aspect of the architect's education. However, it is not amenable...
Genuine involvement of users and stakeholders in design processes is essential to the success and in...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Modern board games are booming, exploring new design elements, and providing dynamics that can suppo...
Collaborative mechanisms are starting to become prominent in computer games, like massively multipla...
The paper presents an inter-faculties experience stemming from the common interests of researchers a...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
The paper explores the potential of design games as a method for developing empathetic understanding...
Within the Participatory Design community as well as the Computer Supported Cooperative Work traditi...
The contemporary design landscape is informed by the need for interactive design, yet not all intera...
We propose to use games as instructional supports in architectural design studios. Games used in thi...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
In this paper we explore what can be learnt about design organisations by designing and playing desi...
Within the Participatory Design community as well as the Computer Supported Cooperative Work traditi...
Collaboration is an is an important aspect of the architect's education. However, it is not amenable...
Genuine involvement of users and stakeholders in design processes is essential to the success and in...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Modern board games are booming, exploring new design elements, and providing dynamics that can suppo...
Collaborative mechanisms are starting to become prominent in computer games, like massively multipla...
The paper presents an inter-faculties experience stemming from the common interests of researchers a...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
The paper explores the potential of design games as a method for developing empathetic understanding...
Within the Participatory Design community as well as the Computer Supported Cooperative Work traditi...
The contemporary design landscape is informed by the need for interactive design, yet not all intera...
We propose to use games as instructional supports in architectural design studios. Games used in thi...
In this talk I will address a changing perspective on design, one in which users are defined as soci...