Several studies have been done to understand similarities and differences of participative and co‑creative techniques and methods. However, most studies seem to assume that results from co‑creative sessions are easily transferred into the organisations for, and with, which they were created. With a gain in interest from public and policy sectors in using design approaches to challenges in society there is a need to look into how results of these approaches are transferred. We study the results from a co-creative design game session to see what kind of input it gave the participants. We also examine how the results can be further developed to give more value and support further work rather than being left open-ended. We conclude that deliver...
Using design games at Participatory Design (PD) events is well acknowledged as a fruitful way of sta...
The use of games as part of the design process has been extensively explored in much of the current ...
This article discusses design games as a particular genre for formatting design dialogues. In the fi...
Via the use of applied games design methodologies, based on analytical grounding, this paper examine...
With the increasing interest of local governments in civic participation, it becomes important to ex...
In this paper we explore what can be learnt about design organisations by designing and playing desi...
This case study describes a game design competition that was influenced by participatory design. We ...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Product designers often take it upon them selves to define environments, problems, and solutions for...
Genuine involvement of users and stakeholders in design processes is essential to the success and in...
Design games are a co-design tool used in diverse environments including service design, improving o...
International audienceThis paper examines how design thinking and serious games approaches can be us...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
Using design games at Participatory Design (PD) events is well acknowledged as a fruitful way of sta...
Using design games at Participatory Design (PD) events is well acknowledged as a fruitful way of sta...
Using design games at Participatory Design (PD) events is well acknowledged as a fruitful way of sta...
The use of games as part of the design process has been extensively explored in much of the current ...
This article discusses design games as a particular genre for formatting design dialogues. In the fi...
Via the use of applied games design methodologies, based on analytical grounding, this paper examine...
With the increasing interest of local governments in civic participation, it becomes important to ex...
In this paper we explore what can be learnt about design organisations by designing and playing desi...
This case study describes a game design competition that was influenced by participatory design. We ...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Product designers often take it upon them selves to define environments, problems, and solutions for...
Genuine involvement of users and stakeholders in design processes is essential to the success and in...
Design games are a co-design tool used in diverse environments including service design, improving o...
International audienceThis paper examines how design thinking and serious games approaches can be us...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
Using design games at Participatory Design (PD) events is well acknowledged as a fruitful way of sta...
Using design games at Participatory Design (PD) events is well acknowledged as a fruitful way of sta...
Using design games at Participatory Design (PD) events is well acknowledged as a fruitful way of sta...
The use of games as part of the design process has been extensively explored in much of the current ...
This article discusses design games as a particular genre for formatting design dialogues. In the fi...