Design games are a co-design tool used in diverse environments including service design, improving organizational processes and creating strategies. In this paper, we expand the role of design games to include organizational learning and outline a theoretical framework for analysing how design games provide a creative space which supports processes of expansive learning (Engeström, 2001) within organizations. We illustrate the framework by presenting preliminary results about the use of Topaasia, a design game for supporting co-development of organizational practices. Based on the user perception of Topaasia, we argue that design games can support organizational learning even in the absence of a design project by providing a space for creat...
In the changing climate of design education, programs attempt to prepare their students for professi...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
The accelerating rate of change and the increasing uncertainty in the outcomes of change are evident...
This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Us...
This paper describes the experiences of practicing ‘social practice design ’ with two user groups in...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
There is an increasing interest in computer games as a source of insight and inspiration for organiz...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Information creation taking place in the use of an organizational design card game, Topaasia® is dis...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Information creation taking place in the use of an organizational design card game, Topaasia® is dis...
Design games are tools for collaborative design that provide play qualities such as a playful mindse...
Several studies have been done to understand similarities and differences of participative and co‑cr...
In this paper we explore what can be learnt about design organisations by designing and playing desi...
In the changing climate of design education, programs attempt to prepare their students for professi...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
The accelerating rate of change and the increasing uncertainty in the outcomes of change are evident...
This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Us...
This paper describes the experiences of practicing ‘social practice design ’ with two user groups in...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
Design is a very ambiguous term. It can be referred to as a thing, an activity, a process, and even ...
There is an increasing interest in computer games as a source of insight and inspiration for organiz...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Information creation taking place in the use of an organizational design card game, Topaasia® is dis...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
Information creation taking place in the use of an organizational design card game, Topaasia® is dis...
Design games are tools for collaborative design that provide play qualities such as a playful mindse...
Several studies have been done to understand similarities and differences of participative and co‑cr...
In this paper we explore what can be learnt about design organisations by designing and playing desi...
In the changing climate of design education, programs attempt to prepare their students for professi...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
The accelerating rate of change and the increasing uncertainty in the outcomes of change are evident...