This paper proposes the building blocks towards a general theory on the optimal use of carrots and sticks in legal and social enforcement systems. Although in principle carrots and sticks are equivalent with respect to marginal incentives, the central theme of the paper is that they are nonequivalent in many other respects. Our central finding is that sticks are intrinsically superior to carrots because they are meant not to be applied: sticks incentivize simply by threatening, while carrots incentivize by actually rewarding. Consequently, sticks minimize sanctioning costs, risk bearing and distributional side-effects. We show that a perfectly informed principal will never use carrots. However, sticks are also inherently more dangerous tool...
This paper reports on the use of carrot (positive) and stick (negative) incentives as methods of inc...
We study optimal contest design in situations where the designer can reward high perfor-mance agents...
We examine rewards and punishments in a simple proposer-responder game. The proposer first makes an ...
While carrots and sticks create in principle identical marginal incentives, they are not randomly us...
This article draws a general picture of the differences between the metaphors of carrots and sticks....
There is a remarkable tendency in modern legal systems to increasingly use carrots. This trend is no...
Although a punishment can be applied only once, the threat to punish (also referred to as stick) can...
This paper reports on the use of carrot (positive) and stick (negative) incentives as methods of inc...
The new Draft Guidelines for Organizational Defendants released by the U.S. Sentencing Commission ...
Although a punishment can be applied only once, the threat to punish can be repeated several times. ...
Although a punishment can be applied only once, the threat to punish can be repeated several times. ...
The economic analysis of law enforcement holds that greater expected sanctions lead to greater compl...
Many sociologists and economists have maintained that costly sanctions are able to sustain cooperati...
One of Chicago’s Best Ideas, attributable to Cass Sunstein and Richard Thaler (and a few others), em...
In this note, we introduce two distinct incentive mechanisms that sup-port dynamic intra-group coope...
This paper reports on the use of carrot (positive) and stick (negative) incentives as methods of inc...
We study optimal contest design in situations where the designer can reward high perfor-mance agents...
We examine rewards and punishments in a simple proposer-responder game. The proposer first makes an ...
While carrots and sticks create in principle identical marginal incentives, they are not randomly us...
This article draws a general picture of the differences between the metaphors of carrots and sticks....
There is a remarkable tendency in modern legal systems to increasingly use carrots. This trend is no...
Although a punishment can be applied only once, the threat to punish (also referred to as stick) can...
This paper reports on the use of carrot (positive) and stick (negative) incentives as methods of inc...
The new Draft Guidelines for Organizational Defendants released by the U.S. Sentencing Commission ...
Although a punishment can be applied only once, the threat to punish can be repeated several times. ...
Although a punishment can be applied only once, the threat to punish can be repeated several times. ...
The economic analysis of law enforcement holds that greater expected sanctions lead to greater compl...
Many sociologists and economists have maintained that costly sanctions are able to sustain cooperati...
One of Chicago’s Best Ideas, attributable to Cass Sunstein and Richard Thaler (and a few others), em...
In this note, we introduce two distinct incentive mechanisms that sup-port dynamic intra-group coope...
This paper reports on the use of carrot (positive) and stick (negative) incentives as methods of inc...
We study optimal contest design in situations where the designer can reward high perfor-mance agents...
We examine rewards and punishments in a simple proposer-responder game. The proposer first makes an ...