Although a punishment can be applied only once, the threat to punish (also referred to as stick) can be reiterated several times, because when parties obey, the punishment is not applied and thus the threat can be repeated. The same is not possible with promises to reward (also known as carrots), since they need to be carried on every time a party complies, and hence at each round a new reward is needed. We show that the multipliability of sticks has pervasive consequences in economics and law and provides a unified explanation for seemingly unrelated phenomena such as the dynamics of riots and revolutions, the divide-and-conquer strategy, comparative negligence, the anticommons problem, the use of property rules in markets, the most-favore...
In social dilemmas punishment costs resources, not just from the one who is punished but often also ...
In this note, we introduce two distinct incentive mechanisms that sup-port dynamic intra-group coope...
We challenge the global optimality of one-shot punishments in infinitely repeated games with discoun...
Although a punishment can be applied only once, the threat to punish can be repeated several times. ...
Although a punishment can be applied only once, the threat to punish can be repeated several times. ...
While carrots and sticks create in principle identical marginal incentives, they are not randomly us...
This article draws a general picture of the differences between the metaphors of carrots and sticks....
There is a remarkable tendency in modern legal systems to increasingly use carrots. This trend is no...
This paper proposes the building blocks towards a general theory on the optimal use of carrots and s...
We examine demands for rewards and punishments in a simple proposer-responder game. The proposer fir...
We examine rewards and punishments in a simple proposer-responder game. The proposer first makes an ...
Explaining cooperation in groups remains a key problem because reciprocity breaks down between more ...
Many sociologists and economists have maintained that costly sanctions are able to sustain cooperati...
Altruistic punishment for defectors is considered as a key motive for the explanation of cooperation...
While the opportunity to punish selfish and reward generous behavior coexist in many instances in da...
In social dilemmas punishment costs resources, not just from the one who is punished but often also ...
In this note, we introduce two distinct incentive mechanisms that sup-port dynamic intra-group coope...
We challenge the global optimality of one-shot punishments in infinitely repeated games with discoun...
Although a punishment can be applied only once, the threat to punish can be repeated several times. ...
Although a punishment can be applied only once, the threat to punish can be repeated several times. ...
While carrots and sticks create in principle identical marginal incentives, they are not randomly us...
This article draws a general picture of the differences between the metaphors of carrots and sticks....
There is a remarkable tendency in modern legal systems to increasingly use carrots. This trend is no...
This paper proposes the building blocks towards a general theory on the optimal use of carrots and s...
We examine demands for rewards and punishments in a simple proposer-responder game. The proposer fir...
We examine rewards and punishments in a simple proposer-responder game. The proposer first makes an ...
Explaining cooperation in groups remains a key problem because reciprocity breaks down between more ...
Many sociologists and economists have maintained that costly sanctions are able to sustain cooperati...
Altruistic punishment for defectors is considered as a key motive for the explanation of cooperation...
While the opportunity to punish selfish and reward generous behavior coexist in many instances in da...
In social dilemmas punishment costs resources, not just from the one who is punished but often also ...
In this note, we introduce two distinct incentive mechanisms that sup-port dynamic intra-group coope...
We challenge the global optimality of one-shot punishments in infinitely repeated games with discoun...