We examine rewards and punishments in a simple proposer-responder game. The proposer first makes an offer to split a fixed-sized pie. According to the 2×2 design, the responder is or is not given a costly option of increasing or decreasing the proposer's payoff. We find substantial demands for both punishments and rewards. While rewards alone have little influence on cooperation, punishments have some. When the two are combined the effect on cooperation is dramatic, suggesting that rewards and punishments are complements in producing cooperation. Providing new insights to what motivates these demands is the surprising finding that the demands for rewards depend on the availability of punishments
Explaining cooperation in groups remains a key problem because reciprocity breaks down between more ...
This paper uses Public Good Games conducted in rural Rwanda to analyze the impact of rewards and pe...
<div><p>Punishment may deter antisocial behavior. Yet to punish is costly, and the costs often do no...
We examine demands for rewards and punishments in a simple proposer-responder game. The proposer fir...
Assuming rationality of profit maximising agents, various economic models made specific and testable...
This paper reports lab data from four games in order to analyze and compare the motivations behind ...
Both peer-to-peer punishments and rewards can be effective in increasing cooperation in dilemma situ...
How effective are rewards (for cooperation) and punishment (for noncooperation) as tools to promote ...
While the opportunity to punish selfish and reward generous behavior coexist in many instances in da...
How effective are rewards (for cooperation) and punishment (for noncooperation) as tools to promote ...
Peer-to-peer sanctions increase cooperation in multi-person social dilemmas (Fehr & Gachter (2000)),...
How effective are rewards (for cooperation) and punishment (for noncooperation) as tools to promote ...
How effective are rewards (for cooperation) and punishment (for noncooperation) as tools to promote ...
Explaining the evolution and maintenance of cooperation among unrelated individuals is one of the fu...
It is not fully understood how cooperation emerges in a population of individuals with no connection...
Explaining cooperation in groups remains a key problem because reciprocity breaks down between more ...
This paper uses Public Good Games conducted in rural Rwanda to analyze the impact of rewards and pe...
<div><p>Punishment may deter antisocial behavior. Yet to punish is costly, and the costs often do no...
We examine demands for rewards and punishments in a simple proposer-responder game. The proposer fir...
Assuming rationality of profit maximising agents, various economic models made specific and testable...
This paper reports lab data from four games in order to analyze and compare the motivations behind ...
Both peer-to-peer punishments and rewards can be effective in increasing cooperation in dilemma situ...
How effective are rewards (for cooperation) and punishment (for noncooperation) as tools to promote ...
While the opportunity to punish selfish and reward generous behavior coexist in many instances in da...
How effective are rewards (for cooperation) and punishment (for noncooperation) as tools to promote ...
Peer-to-peer sanctions increase cooperation in multi-person social dilemmas (Fehr & Gachter (2000)),...
How effective are rewards (for cooperation) and punishment (for noncooperation) as tools to promote ...
How effective are rewards (for cooperation) and punishment (for noncooperation) as tools to promote ...
Explaining the evolution and maintenance of cooperation among unrelated individuals is one of the fu...
It is not fully understood how cooperation emerges in a population of individuals with no connection...
Explaining cooperation in groups remains a key problem because reciprocity breaks down between more ...
This paper uses Public Good Games conducted in rural Rwanda to analyze the impact of rewards and pe...
<div><p>Punishment may deter antisocial behavior. Yet to punish is costly, and the costs often do no...