Previous research has shown that player involvement can be influenced by a range of factors, from the controllers used to the perceived level of challenge provided by the game. However, little attention has been paid to the influence of the game interface. Game interfaces consist of both diegetic (that can be viewed by the player-character, e.g. the game world) and non-diegetic components (that are only viewed by the player, e.g. the heads-up display). In this paper we examine two versions of a first-person shooter game to investigate how immersion is influenced through interacting with a diegetic and non-diegetic interface. Our findings suggest that the removal of non-diegetic elements, such as the heads-up display, is able to influence im...
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on pl...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
The concept of immersion has been adapted by game developers and game critics to describe a deep and...
With the success of technology, computers and digital games have become a new, more advanced, medium...
The HUD is what allows players to interact with the game world and therefore thevisual representatio...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
The HUD is what allows players to interact with the game world and therefore the visual representati...
Context. The feeling of immersion in a video game is something most game developers try to achieve. ...
International audienceThe goal of the present study was to investigate the effect of the diegetic di...
The diegetic game world places high demands on how it is designed. It is common that game developers...
First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of i...
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on pl...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
The concept of immersion has been adapted by game developers and game critics to describe a deep and...
With the success of technology, computers and digital games have become a new, more advanced, medium...
The HUD is what allows players to interact with the game world and therefore thevisual representatio...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
The HUD is what allows players to interact with the game world and therefore the visual representati...
Context. The feeling of immersion in a video game is something most game developers try to achieve. ...
International audienceThe goal of the present study was to investigate the effect of the diegetic di...
The diegetic game world places high demands on how it is designed. It is common that game developers...
First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of i...
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on pl...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...