International audienceThe goal of the present study was to investigate the effect of the diegetic display of contextual information on user experience and performance in virtual reality (VR) video games.Contextual information in video games, such as score, health status or mini-map, is traditionally presented in a head-up display superimposed on the main action scene. Such display in which information is not integrated in the game world may be considered as an extra-diegetic display. In contrast, a diegetic display integrates contextual information within the action scene. For instance, the health status may be displayed directly on the avatar or the mini-map can be represented on an electronic device that the avatar holds in the hand.A few...
This study is part of a master’s dissertation aiming to investigate the immersion of user interface...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
The announced availability of new high-performance head-mounted displays is exciting the imagination...
Research efforts, in the area of virtual reality, have mostly concentrated on the design and impleme...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
We present an experiment comparing several commonly used heads-up display (HUD) based options to die...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Researchers have suggested that diegetic interfaces can enhance users’ sense of presence and immersi...
Abstract—The method used to display game information, either overlay or in-game, in first-person sho...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Abstract—We present an experiment comparing five ammunition display methods in first-person shooter ...
This study is part of a master’s dissertation aiming to investigate the immersion of user interface...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...
The announced availability of new high-performance head-mounted displays is exciting the imagination...
Research efforts, in the area of virtual reality, have mostly concentrated on the design and impleme...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
We present an experiment comparing several commonly used heads-up display (HUD) based options to die...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Researchers have suggested that diegetic interfaces can enhance users’ sense of presence and immersi...
Abstract—The method used to display game information, either overlay or in-game, in first-person sho...
This study explores how a video game player's sense of being in a game world (i.e., spatial presence...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Abstract—We present an experiment comparing five ammunition display methods in first-person shooter ...
This study is part of a master’s dissertation aiming to investigate the immersion of user interface...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research,...