Previous research has shown that player involvement can be influenced by a range of factors, from the controllers used to the perceived level of challenge provided by the game. However, little attention has been paid to the influence of the game interface. Game interfaces consist of both diegetic (that can be viewed by the player-character, e.g. the game world) and non-diegetic components (that are only viewed by the player, e.g. the heads-up display). In this paper we examine two versions of a first-person shooter game to investigate how immersion is influenced through interacting with a diegetic and non-diegetic interface. Our findings suggest that the removal of non-diegetic elements, such as the heads-up display, is able to influence im...
Researchers have suggested that diegetic interfaces can enhance users’ sense of presence and immersi...
The diegetic game world places high demands on how it is designed. It is common that game developers...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
With the success of technology, computers and digital games have become a new, more advanced, medium...
The concept of immersion has been adapted by game developers and game critics to describe a deep and...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
New types of control devices for videogames have emerged and expanded the demographics of the game p...
Play-testing of digital games is a crucial part of any game development process, used to gather feed...
The HUD is what allows players to interact with the game world and therefore thevisual representatio...
Context. The feeling of immersion in a video game is something most game developers try to achieve. ...
This study is part of a master’s dissertation aiming to investigate the immersion of user interface...
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander a...
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander a...
Researchers have suggested that diegetic interfaces can enhance users’ sense of presence and immersi...
The diegetic game world places high demands on how it is designed. It is common that game developers...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
With the success of technology, computers and digital games have become a new, more advanced, medium...
The concept of immersion has been adapted by game developers and game critics to describe a deep and...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
New types of control devices for videogames have emerged and expanded the demographics of the game p...
Play-testing of digital games is a crucial part of any game development process, used to gather feed...
The HUD is what allows players to interact with the game world and therefore thevisual representatio...
Context. The feeling of immersion in a video game is something most game developers try to achieve. ...
This study is part of a master’s dissertation aiming to investigate the immersion of user interface...
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander a...
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander a...
Researchers have suggested that diegetic interfaces can enhance users’ sense of presence and immersi...
The diegetic game world places high demands on how it is designed. It is common that game developers...
Game developers have to ensure their games are appealing to, and playable by, a range of people. How...