The HUD is what allows players to interact with the game world and therefore thevisual representation of it is of importance to usability. Usability being broken down intothree components: effectiveness, efficiency and satisfaction. To study the subject athird person action game was made for the purpose. The game contained two differentHUD versions to test different approaches to UI design. Results for the study were, inrelation to usability, inconclusive due to a lack of participants and varying degrees ofexperience within the pool of participants. Preferences were gathered however, andpreferences towards the stylized HUD were shown. Further study is promising as othergenres could more easily adapt theories from other software fields
The diegetic game world places high demands on how it is designed. It is common that game developers...
We present the results of a comprehensive video game study which explores how the gaming experience ...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
The HUD is what allows players to interact with the game world and therefore thevisual representatio...
The HUD is what allows players to interact with the game world and therefore the visual representati...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
This paper presents the findings of an investigation into the user ergonomics and performance for in...
The concept of immersion has been adapted by game developers and game critics to describe a deep and...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
A graphical user interface (GUI) is the bridge between the software and the user. In video games the...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Background. The heads-up display (HUD) is a useful tool for displaying information to the player in ...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
The diegetic game world places high demands on how it is designed. It is common that game developers...
We present the results of a comprehensive video game study which explores how the gaming experience ...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
The HUD is what allows players to interact with the game world and therefore thevisual representatio...
The HUD is what allows players to interact with the game world and therefore the visual representati...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
This paper presents the findings of an investigation into the user ergonomics and performance for in...
The concept of immersion has been adapted by game developers and game critics to describe a deep and...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
A graphical user interface (GUI) is the bridge between the software and the user. In video games the...
This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices ...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
Background. The heads-up display (HUD) is a useful tool for displaying information to the player in ...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
The diegetic game world places high demands on how it is designed. It is common that game developers...
We present the results of a comprehensive video game study which explores how the gaming experience ...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...