This chapter will situate academia in relation to serious games commercial production and contextual adoption, and vice-versa. As a researcher it is critical to recognize that academic research of serious games does not occur in a vaccum. Direct partnerships between universities and commercial organizations are increasingly common, as well as between research institutes and the contexts that their serious games are deployed in. Commercial production of serious games and their increased adoption in non-commercial contexts will influence academic research through emerging impact pathways and funding opportunities. Adding further complexity is the emergence of commercial organizations that undertake their own research, and research institutes ...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
Use of interactive entertainment has been exponentially expanded since the last decade. Throughout ...
The rise of digital games over recent years has been exponential. While many are used for entertainm...
Due to the inherently interdisciplinary nature of serious games their developmentnecessitates the ef...
The number of scientific publications about serious games has exponentially increased, often surpass...
The number of scientific publications about serious games has exponentially increased, often surpass...
The number of scientific publications about serious games has exponentially increased, often surpass...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
Serious Games and Edutainment Applications offers an insightful introduction to the development and ...
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and d...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
Use of interactive entertainment has been exponentially expanded since the last decade. Throughout ...
The rise of digital games over recent years has been exponential. While many are used for entertainm...
Due to the inherently interdisciplinary nature of serious games their developmentnecessitates the ef...
The number of scientific publications about serious games has exponentially increased, often surpass...
The number of scientific publications about serious games has exponentially increased, often surpass...
The number of scientific publications about serious games has exponentially increased, often surpass...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2016Serious games are a vehicle...
Serious Games and Edutainment Applications offers an insightful introduction to the development and ...
Serious games are designed to educate, train, or persuade their players on specific topics and issue...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and d...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
Use of interactive entertainment has been exponentially expanded since the last decade. Throughout ...
The rise of digital games over recent years has been exponential. While many are used for entertainm...