Due to the inherently interdisciplinary nature of serious games their developmentnecessitates the effective collaboration of team members spanning multiple disciplines and skill sets (Adams 2010). In their attempts to harness these skills, most higher education projects have formed teams through academic/commercial partnerships, whereby academics and commercial developers combine their respective expertises in subject matter/pedagogy and game design/development. However considering the expertise in most higher education institutions and the recent surge in serious games courses at third level, one might reasonably conclude that higher education holds huge potential for developing serious games in-house. Yet surprisingly, such ventures are r...
This chapter will situate academia in relation to serious games commercial production and contextual...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
The rise of digital games over recent years has been exponential. While many are used for entertainm...
Abstract — While some educators have adopted commercial off-the-shelf games for use in the classroom...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This dissertation examines the research question How do video game design principles affect learnin...
This chapter will situate academia in relation to serious games commercial production and contextual...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
While some educators have adopted commercial off the-shelf games for use in the classroom, such game...
The rise of digital games over recent years has been exponential. While many are used for entertainm...
Abstract — While some educators have adopted commercial off-the-shelf games for use in the classroom...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
This dissertation examines the research question How do video game design principles affect learnin...
This chapter will situate academia in relation to serious games commercial production and contextual...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...