This book is a compilation of articles and reflections about the characteristics and meanings of digital games, a field in which we have been working for the past 10 years. Thus, this work aims to publicly disseminate our ideas about digital gaming with the ultimate goal of defending the need for a media literacy that includes the digital game as an object of study. We advocate for the idea that understanding video games is valuable for its own sake as a necessary pedagogic prerequisite for all those interested in the educational use of digital games, serious game or game-based learning. In this manner, media literacy in digital games and digital gaming ¿that is, ludoliteracy¿, aims to debate on the technological, cultural, sociological and...
The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the...
Niniejsza praca została poświęcona grom komputerowym. W części pierwszej pracy przedstawiam założeni...
The book gives readers some interesting ideas of digital games and environments both theoratically a...
Digital games and videogames are a part of the ecosystem of media around us, however, they are not g...
It seems like teaching about games should be easy. After all, students enjoy engaging with course co...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
This article focuses on the methodology of qualitative video game content analysis, aiming to comple...
This dissertation is a contribution to a theory of ludocapitalism, understood as the incorporation o...
This paper explores how media education principles can be extended to digital games, and whether the...
This article offers a rationale for the notion of «digital literacy» in education. Pointing to some ...
The article proposes a systematization of the contemporary production of ludoessays, that is the non...
This article discusses the relatively new concept of ludification with the attempt of laying the the...
Paper presented at the 6th edition of European Conference on Information Literacy (2018) in Oulu (Fi...
The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the...
Niniejsza praca została poświęcona grom komputerowym. W części pierwszej pracy przedstawiam założeni...
The book gives readers some interesting ideas of digital games and environments both theoratically a...
Digital games and videogames are a part of the ecosystem of media around us, however, they are not g...
It seems like teaching about games should be easy. After all, students enjoy engaging with course co...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
This article focuses on the methodology of qualitative video game content analysis, aiming to comple...
This dissertation is a contribution to a theory of ludocapitalism, understood as the incorporation o...
This paper explores how media education principles can be extended to digital games, and whether the...
This article offers a rationale for the notion of «digital literacy» in education. Pointing to some ...
The article proposes a systematization of the contemporary production of ludoessays, that is the non...
This article discusses the relatively new concept of ludification with the attempt of laying the the...
Paper presented at the 6th edition of European Conference on Information Literacy (2018) in Oulu (Fi...
The nature of ‘reading’ different types of texts, across all media, is fundamentally beholden to the...
Niniejsza praca została poświęcona grom komputerowym. W części pierwszej pracy przedstawiam założeni...
The book gives readers some interesting ideas of digital games and environments both theoratically a...