This article discusses the relatively new concept of ludification with the attempt of laying the theoretical groundwork for further studies. Although ludification ties in with both gamification and the concept and practice of transmedia it possesses unique characteristics and qualities of its own, primarily evolving around games and playful ways of structuring stories. The focus point is how traditional media such as tv-series and movies incorporate game-like traits and structures into their narrative structure. This concerns both the narrative structures that users can and cannot interact with. Among other things, we consider a deep understanding of ludification vital for the more practically oriented approach to learning through (serious)...
While humor exists in some shape or form in many video games, unlike in film and literature, comedy ...
So-called dark patterns are widely discussed in game design. This phenomenon raises concerns for gam...
This introductory chapter offers a review of the existing literature in the field and identifies the...
This book is a compilation of articles and reflections about the characteristics and meanings of dig...
This article presents the idea of ludefaction as the negative undersideof ludification. The project ...
Multimodality has been lauded as an important teaching method for the presentation of new media text...
This article identifies and interrogates a primary design principle that exists across digital game ...
Video games have become important objects of study for different academic disciplines. From the birt...
Committee members: Kenneth Mendoza (chair), Yuan Yuan, Sandra DollerEvery text is changeable, but di...
La tesi si propone di indagare il processo di “ludicizzazione del reale”, cui viene dedicata sempre ...
This article questions the links between engagement and different kinds of motivation to act, by pro...
The article studies the possibility of translating a video game into other types of media, as well a...
This article identifies and interrogates a primary design principle that exists across digital game ...
This article focuses on the methodology of qualitative video game content analysis, aiming to comple...
In the last ten or fourteen years there has been a debate among the so called ludologists and narrat...
While humor exists in some shape or form in many video games, unlike in film and literature, comedy ...
So-called dark patterns are widely discussed in game design. This phenomenon raises concerns for gam...
This introductory chapter offers a review of the existing literature in the field and identifies the...
This book is a compilation of articles and reflections about the characteristics and meanings of dig...
This article presents the idea of ludefaction as the negative undersideof ludification. The project ...
Multimodality has been lauded as an important teaching method for the presentation of new media text...
This article identifies and interrogates a primary design principle that exists across digital game ...
Video games have become important objects of study for different academic disciplines. From the birt...
Committee members: Kenneth Mendoza (chair), Yuan Yuan, Sandra DollerEvery text is changeable, but di...
La tesi si propone di indagare il processo di “ludicizzazione del reale”, cui viene dedicata sempre ...
This article questions the links between engagement and different kinds of motivation to act, by pro...
The article studies the possibility of translating a video game into other types of media, as well a...
This article identifies and interrogates a primary design principle that exists across digital game ...
This article focuses on the methodology of qualitative video game content analysis, aiming to comple...
In the last ten or fourteen years there has been a debate among the so called ludologists and narrat...
While humor exists in some shape or form in many video games, unlike in film and literature, comedy ...
So-called dark patterns are widely discussed in game design. This phenomenon raises concerns for gam...
This introductory chapter offers a review of the existing literature in the field and identifies the...