Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational possibilities involved in young people\u27s games. From their creation in the classroom to analysing games and the world of games as text, academics and teachers are now taking seriously the serious play of young people.The contributors use the interaction between the theoretical frameworks of games as text and games as action to explore a wide of range of issues relevant to the teaching of English and literacy. These include understanding games as media texts, the place of digital culture in young people\u27s lives, the narrative and visual design components of games, exploring concepts of role play and identity in games, the potential for ...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges...
<i>Literacy, Learning, and Digital Games</i> is a comprehensive account of the possibilities and cha...
Using data gathered from a three-year research project exploring digital literacy and pedagogy with ...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges...
<i>Literacy, Learning, and Digital Games</i> is a comprehensive account of the possibilities and cha...
Using data gathered from a three-year research project exploring digital literacy and pedagogy with ...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges...
<i>Literacy, Learning, and Digital Games</i> is a comprehensive account of the possibilities and cha...