This paper explores how media education principles can be extended to digital games, and whether the notion of ‘game literacy’ is an appropriate metaphor for thinking about the study of digital games in schools. Rationales for studying the media are presented, focusing on the importance of setting up social situations that encourage more systematic and critical understanding of games. The value of practical production, or game making, is emphasized, as a way of developing both conceptual understanding and creative abilities. Definitions of games are reviewed to explore whether the study of games is best described as a form of literacy. I conclude that games raise difficulties for existing literacy frameworks, but that it remains important t...
ABSTRACT: This article presents an overview of how the popular “3-Cs” model (creative, critical and ...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
Few spaces exist in schools that require students to research, play and design digital games. This p...
In this paper, we will present findings from the first twelve months of a research and development p...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Based on research that studied the challenges and difficulties faced by students taking games studie...
Based on research that studied the challenges and difficulties faced by students taking games studie...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
This paper aims to discuss the challenges of implementing a game-creation learning strategy to appro...
This paper proposes a new theoretical framework or visual grammar for analysing visual aspects of di...
ABSTRACT: This article presents an overview of how the popular “3-Cs” model (creative, critical and ...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
Few spaces exist in schools that require students to research, play and design digital games. This p...
In this paper, we will present findings from the first twelve months of a research and development p...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
This article argues that digital games and school-based literacy practices have much more in common ...
Based on research that studied the challenges and difficulties faced by students taking games studie...
Based on research that studied the challenges and difficulties faced by students taking games studie...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
This paper aims to discuss the challenges of implementing a game-creation learning strategy to appro...
This paper proposes a new theoretical framework or visual grammar for analysing visual aspects of di...
ABSTRACT: This article presents an overview of how the popular “3-Cs” model (creative, critical and ...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...