Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLS- complete. In general potential games, even the problem of computing any finite approximation to a pure equilibrium is also PLS-complete. We show that for any є \u3e 0, we design an algorithm to compute in polynomial time a (3 + є)- approximate pure Nash equilibrium for cut and party affiliation games. Prior to our work, only a trivial polynomial factor approximation was known for these games. Our approach extends beyond cut and party affiliation games to a more general class of satisfiability games. A key idea in our approach is a pre-processing phase that creates a parti...
Nash equilibria always exist, but are widely conjectured to require time to find that is exponential...
The quest for a PTAS for Nash equilibrium in a two-player game seeks to circumvent the PPAD-complete...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannak...
Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-know...
International audienceWe present an algorithm that computes approximate pure Nash equilibria in a br...
International audienceWe present an algorithm that computes approximate pure Nash equilibria in a br...
International audienceWe present an algorithm that computes approximate pure Nash equilibria in a br...
International audienceAmong other solution concepts, the notion of the pure Nash equilibrium plays a...
The computation of Nash equilibria is one of the central topics in game theory, which has received m...
One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how play...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Congestion games constitute an important class of games in which computing an exact or even approxim...
Nash equilibrium is the central solution concept in Game Theory. Since Nash's original paper in 1951...
Nash equilibria always exist, but are widely conjectured to require time to find that is exponential...
The quest for a PTAS for Nash equilibrium in a two-player game seeks to circumvent the PPAD-complete...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannak...
Cut games are among the most fundamental strategic games in algorithmic game theory. It is well-know...
International audienceWe present an algorithm that computes approximate pure Nash equilibria in a br...
International audienceWe present an algorithm that computes approximate pure Nash equilibria in a br...
International audienceWe present an algorithm that computes approximate pure Nash equilibria in a br...
International audienceAmong other solution concepts, the notion of the pure Nash equilibrium plays a...
The computation of Nash equilibria is one of the central topics in game theory, which has received m...
One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how play...
Since the celebrated PPAD-completeness result for Nash equilibria in bimatrix games, a long line of ...
We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-p...
Congestion games constitute an important class of games in which computing an exact or even approxim...
Nash equilibrium is the central solution concept in Game Theory. Since Nash's original paper in 1951...
Nash equilibria always exist, but are widely conjectured to require time to find that is exponential...
The quest for a PTAS for Nash equilibrium in a two-player game seeks to circumvent the PPAD-complete...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...