The quest for a PTAS for Nash equilibrium in a two-player game seeks to circumvent the PPAD-completeness of an (exact) Nash equilibrium by find-ing an approximate equilibrium, and has emerged as a major open question in Algorithmic Game Theory. A closely related problem is that of finding an equilib-rium maximizing a certain objective, such as the social welfare. This optimization problem was shown to be NP-hard by Gilboa and Zemel [Games and Economic Behavior 1989]. However, this NP-hardness is unlikely to extend to finding an approximate equilibrium, since the latter admits a quasi-polynomial time algorithm, as proved by Lipton, Markakis and Mehta [Proc. of 4th EC, 2003]. We show that this optimization problem, namely, finding in a two-pl...
We provide a single reduction that demonstrates that in normal-form games: (1) it is N P-complete to...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
We prove that in every normal form n-player game with m actions for each player, there exists an app...
Nash equilibrium is the central solution concept in Game Theory. Since Nash's original paper in 1951...
Nash equilibrium is the central solution concept in Game Theory. Since Nash's original paper in 1951...
How long does it take until economic agents converge to an equilibrium? By studying the complexity o...
Nash equilibria always exist, but are widely conjectured to require time to find that is exponential...
Nash equilibria always exist, but are widely conjectured to require time to find that is exponential...
It is known [5] that an additively -approximate Nash equi-librium (with supports of size at most two...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
We show that computing a relatively (i.e. multiplicatively as opposed to additively) approximate Nas...
AbstractIn view of the intractability of finding a Nash equilibrium, it is important to understand t...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
We provide a single reduction that demonstrates that in normal-form games: (1) it is N P-complete to...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
We prove that in every normal form n-player game with m actions for each player, there exists an app...
Nash equilibrium is the central solution concept in Game Theory. Since Nash's original paper in 1951...
Nash equilibrium is the central solution concept in Game Theory. Since Nash's original paper in 1951...
How long does it take until economic agents converge to an equilibrium? By studying the complexity o...
Nash equilibria always exist, but are widely conjectured to require time to find that is exponential...
Nash equilibria always exist, but are widely conjectured to require time to find that is exponential...
It is known [5] that an additively -approximate Nash equi-librium (with supports of size at most two...
Finding a Nash equilibrium of a game and in particular a bimatrix game is one of the most central pr...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, e...
We show that computing a relatively (i.e. multiplicatively as opposed to additively) approximate Nas...
AbstractIn view of the intractability of finding a Nash equilibrium, it is important to understand t...
In an ε-Nash equilibrium, a player can gain at most ε by changing his behaviour. Recent work has add...
We provide a single reduction that demonstrates that in normal-form games: (1) it is N P-complete to...
AbstractA widely accepted rational behavior for non-cooperative players is based on the notion of Na...
We prove that in every normal form n-player game with m actions for each player, there exists an app...