Current methods for figure animation involve a tradeoff between the level of realism captured in the movements and the ease of generating the animations. We introduce a motion control paradigm that circumvents this tradeoff—it provides the ability to generate a wide range of natural-looking movements with minimal user labor. Effort, which is one part of Rudolf Laban\u27s system for observing and analyzing movement, describes the qualitative aspects of movement. Our motion control paradigm simplifies the generation of expressive movements by proceduralizing these qualitative aspects to hide the non-intuitive, quantitative aspects of movement. We build a model of Effort using a set of kinematic movement parameters that defines how a figure mo...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
Human movements include limb gestures and postural attitude. Although many computer animation resear...
Human movements include limb gestures and postural attitude. Although many computer animation resear...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
Current methods for figure animation involve a tradeoff between the level of realism captured in the...
Human movements include limb gestures and postural attitude. Although many computer animation resear...
Human movements include limb gestures and postural attitude. Although many computer animation resear...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
When animating characters, a key goal is the creation of a believable, expressive performance that g...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
In recent years, computer animated characters have become commonplace, often appearing extremely lif...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
Dynamics is becoming an increasingly popular method for producing realistic animation. While the mot...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
Emotion is considered to be a core element in performances. In computer animation, both body motions...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...
Physics-based character motion has the potential of achieving realistic motions without laborious wo...